.scr patch (from Raymond Penners)

- The patch only alters files in: blender/source/gameengine/GamePlayer/ghost

- Any blenderplayer.exe (with the patch applied) can be renamed into
something.scr, and it will behave as a Windows screen saver.
(Right-click the .scr file, and select "Install". Then, it will appear
in the screen saver properties dialog part of the display settings,
including small preview et al).

- The screen saving functionality does not affect the executable when
it is NOT named .scr

- The screen saver automatically exits when the mouse/keyboard is
moved/pressed. There is no more need to wrap blenderplayer.exe into a
bat file and use python quit controllers, or whatever else is
suggested at http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/181_Blender%20news%20haloParty.html

- It has been currently been tested to work Windows XP
This commit is contained in:
Kester Maddock
2004-12-01 08:35:38 +00:00
parent f6aaafe868
commit 8b9de908bb
3 changed files with 252 additions and 6 deletions

View File

@@ -156,6 +156,138 @@ bool GPG_Application::SetGameEngineData(struct Main *maggie, STR_String startSce
}
#ifdef WIN32
#define SCR_SAVE_MOUSE_MOVE_THRESHOLD 15
static HWND found_ghost_window_hwnd;
static GHOST_IWindow* ghost_window_to_find;
static WNDPROC ghost_wnd_proc;
static POINT scr_save_mouse_pos;
static LRESULT CALLBACK screenSaverWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
BOOL close = FALSE;
switch (uMsg)
{
case WM_MOUSEMOVE:
{
POINT pt;
GetCursorPos(&pt);
LONG dx = scr_save_mouse_pos.x - pt.x;
LONG dy = scr_save_mouse_pos.y - pt.y;
if (abs(dx) > SCR_SAVE_MOUSE_MOVE_THRESHOLD
|| abs(dy) > SCR_SAVE_MOUSE_MOVE_THRESHOLD)
{
close = TRUE;
}
scr_save_mouse_pos = pt;
break;
}
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_KEYDOWN:
close = TRUE;
}
if (close)
PostMessage(hwnd,WM_CLOSE,0,0);
return CallWindowProc(ghost_wnd_proc, hwnd, uMsg, wParam, lParam);
}
BOOL CALLBACK findGhostWindowHWNDProc(HWND hwnd, LPARAM lParam)
{
GHOST_IWindow *p = (GHOST_IWindow*) GetWindowLong(hwnd, GWL_USERDATA);
BOOL ret = TRUE;
if (p == ghost_window_to_find)
{
found_ghost_window_hwnd = hwnd;
ret = FALSE;
}
return ret;
}
static HWND findGhostWindowHWND(GHOST_IWindow* window)
{
found_ghost_window_hwnd = NULL;
ghost_window_to_find = window;
EnumWindows(findGhostWindowHWNDProc, NULL);
return found_ghost_window_hwnd;
}
bool GPG_Application::startScreenSaverPreview(
HWND parentWindow,
const bool stereoVisual,
const int stereoMode)
{
bool success = false;
RECT rc;
if (GetWindowRect(parentWindow, &rc))
{
int windowWidth = rc.right - rc.left;
int windowHeight = rc.bottom - rc.top;
STR_String title = "";
m_mainWindow = fSystem->createWindow(title, 0, 0, windowWidth, windowHeight, GHOST_kWindowStateMinimized,
GHOST_kDrawingContextTypeOpenGL, stereoVisual);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
}
HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
if (!ghost_hwnd) {
printf("error: could find main window\n");
exit(-1);
}
SetParent(ghost_hwnd, parentWindow);
LONG style = GetWindowLong(ghost_hwnd, GWL_STYLE);
LONG exstyle = GetWindowLong(ghost_hwnd, GWL_EXSTYLE);
RECT adjrc = { 0, 0, windowWidth, windowHeight };
AdjustWindowRectEx(&adjrc, style, FALSE, exstyle);
style = (style & (~(WS_POPUP|WS_OVERLAPPEDWINDOW|WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_THICKFRAME|WS_MINIMIZEBOX|WS_MAXIMIZEBOX|WS_TILEDWINDOW ))) | WS_CHILD;
SetWindowLong(ghost_hwnd, GWL_STYLE, style);
SetWindowPos(ghost_hwnd, NULL, adjrc.left, adjrc.top, 0, 0, SWP_NOZORDER|SWP_NOSIZE|SWP_NOACTIVATE);
/* Check the size of the client rectangle of the window and resize the window
* so that the client rectangle has the size requested.
*/
m_mainWindow->setClientSize(windowWidth, windowHeight);
success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
}
return success;
}
bool GPG_Application::startScreenSaverFullScreen(
int width,
int height,
int bpp,int frequency,
const bool stereoVisual,
const int stereoMode)
{
bool ret = startFullScreen(width, height, bpp, frequency, stereoVisual, stereoMode);
if (ret)
{
HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
if (ghost_hwnd != NULL)
{
GetCursorPos(&scr_save_mouse_pos);
ghost_wnd_proc = (WNDPROC) GetWindowLong(ghost_hwnd, GWL_WNDPROC);
SetWindowLong(ghost_hwnd,GWL_WNDPROC, (LONG) screenSaverWindowProc);
}
}
return ret;
}
#endif
bool GPG_Application::startWindow(STR_String& title,
int windowLeft,