Fix T41783: Cycles baking ignores displacement
Create unique flag for output shaders with displacement data and use it to calculate transformed normal. Implementation suggested by Brecht Van Lommel. Reviewers: brecht Differential Revision: https://developer.blender.org/D890
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@@ -253,6 +253,10 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
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/* data passes */
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case SHADER_EVAL_NORMAL:
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{
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if ((sd.flag & SD_HAS_BUMP)) {
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shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
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}
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/* compression: normal = (2 * color) - 1 */
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out = sd.N * 0.5f + make_float3(0.5f, 0.5f, 0.5f);
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break;
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