Fix T50698: Cycles baking artifacts with transparent surfaces.

This commit is contained in:
Brecht Van Lommel
2017-02-25 03:09:02 +01:00
parent 15f1072ee2
commit 8c5826f59a
2 changed files with 14 additions and 1 deletions

View File

@@ -685,6 +685,18 @@ ccl_device float3 shader_bsdf_transparency(KernelGlobals *kg, ShaderData *sd)
return eval;
}
ccl_device void shader_bsdf_disable_transparency(KernelGlobals *kg, ShaderData *sd)
{
for(int i = 0; i < ccl_fetch(sd, num_closure); i++) {
ShaderClosure *sc = ccl_fetch_array(sd, closure, i);
if(sc->type == CLOSURE_BSDF_TRANSPARENT_ID) {
sc->sample_weight = 0.0f;
sc->weight = make_float3(0.0f, 0.0f, 0.0f);
}
}
}
ccl_device float3 shader_bsdf_alpha(KernelGlobals *kg, ShaderData *sd)
{
float3 alpha = make_float3(1.0f, 1.0f, 1.0f) - shader_bsdf_transparency(kg, sd);