Fix T48783: OSL render errors after recent refactoring.

This commit is contained in:
Brecht Van Lommel
2016-07-03 13:08:21 +02:00
parent 2c9add965b
commit 8cc123a387
5 changed files with 36 additions and 10 deletions

View File

@@ -81,6 +81,7 @@ set(SRC_OSL
node_wireframe.osl
node_hair_bsdf.osl
node_uv_map.osl
node_rgb_to_bw.osl
)
set(SRC_OSL_HEADERS

View File

@@ -88,7 +88,7 @@ shader node_image_texture(
string color_space = "sRGB",
string projection = "flat",
string interpolation = "smartcubic",
string wrap = "periodic",
string extension = "periodic",
float projection_blend = 0.0,
int is_float = 1,
int use_alpha = 1,
@@ -108,7 +108,7 @@ shader node_image_texture(
use_alpha,
is_float,
interpolation,
wrap);
extension);
}
else if (projection == "box") {
/* object space normal */
@@ -184,7 +184,7 @@ shader node_image_texture(
use_alpha,
is_float,
interpolation,
wrap);
extension);
Alpha += weight[0] * tmp_alpha;
}
if (weight[1] > 0.0) {
@@ -195,7 +195,7 @@ shader node_image_texture(
use_alpha,
is_float,
interpolation,
wrap);
extension);
Alpha += weight[1] * tmp_alpha;
}
if (weight[2] > 0.0) {
@@ -206,7 +206,7 @@ shader node_image_texture(
use_alpha,
is_float,
interpolation,
wrap);
extension);
Alpha += weight[2] * tmp_alpha;
}
}
@@ -219,7 +219,7 @@ shader node_image_texture(
use_alpha,
is_float,
interpolation,
wrap);
extension);
}
else if (projection == "tube") {
point projected = map_to_tube(texco_remap_square(p));
@@ -230,6 +230,6 @@ shader node_image_texture(
use_alpha,
is_float,
interpolation,
wrap);
extension);
}
}

View File

@@ -0,0 +1,25 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
shader node_rgb_to_bw(
color Color = 0.0,
output float Val = 0.0)
{
Val = Color[0] * 0.2126 + Color[1] * 0.7152 + Color[2] * 0.0722;
}