Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
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@@ -27,6 +27,7 @@ setup_libdirs()
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blender_include_dirs(
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../../intern/guardedalloc
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../../intern/glew-mx
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../blender/blenlib
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../blender/blenkernel
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../blender/blenloader
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@@ -39,6 +40,9 @@ blender_include_dirs(
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../blender/windowmanager
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)
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add_definitions(${GL_DEFINITIONS})
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blender_include_dirs(${GLEW_INCLUDE_PATH})
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if(WIN32)
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blender_include_dirs(../../intern/utfconv)
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endif()
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@@ -676,6 +680,18 @@ elseif(WIN32)
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unset(_PYTHON_VERSION_NO_DOTS)
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endif()
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# EGL Runtime Components
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if(WITH_GL_EGL)
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if(WIN32)
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install(FILES "${OPENGLES_DLL}" DESTINATION ${TARGETDIR})
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install(FILES "${OPENGLES_EGL_DLL}" DESTINATION ${TARGETDIR})
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if(WITH_GL_ANGLE)
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install(FILES "${D3DCOMPILER_DLL}" DESTINATION ${TARGETDIR})
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endif()
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endif()
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endif()
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if(MSVC)
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install(
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FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
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