BGE Python API

This changes how the BGE classes and Python work together, which hasnt changed since blender went opensource.
The main difference is PyObjectPlus - the base class for most game engine classes, no longer inherit from PyObject, and cannot be cast to a PyObject.

This has the advantage that the BGE does not have to keep 2 reference counts valid for C++ and Python.

Previously C++ classes would never be freed while python held a reference, however this reference could be problematic eg: a GameObject that isnt in a scene anymore should not be used by python, doing so could even crash blender in some cases.

Instead PyObjectPlus has a member "PyObject *m_proxy" which is lazily initialized when python needs it. m_proxy reference counts are managed by python, though it should never be freed while the C++ class exists since it holds a reference to avoid making and freeing it all the time.
When the C++ class is free'd it sets the m_proxy reference to NULL, If python accesses this variable it will raise a RuntimeError, (check the isValid attribute to see if its valid without raising an error).
- This replaces the m_zombie bool and IsZombie() tests added recently.

In python return values that used to be..
 return value->AddRef();
Are now
 return value->GetProxy();
or...
 return value->NewProxy(true); // true means python owns this C++ value which will be deleted when the PyObject is freed
This commit is contained in:
Campbell Barton
2009-04-19 12:46:39 +00:00
parent 92cea7c1b1
commit 8d2cb5bea4
33 changed files with 378 additions and 295 deletions

View File

@@ -157,7 +157,7 @@ static const char* sPyGetCurrentController__doc__;
PyObject* SCA_PythonController::sPyGetCurrentController(PyObject* self)
{
return m_sCurrentController->AddRef();
return m_sCurrentController->GetProxy();
}
SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value)
@@ -176,10 +176,10 @@ SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value)
}
}
}
else {
/* Expecting an actuator type */
else if (BGE_PROXY_CHECK_TYPE(value)) {
PyObjectPlus *value_plus= BGE_PROXY_REF(value); /* Expecting an actuator type */ // XXX TODO - CHECK TYPE
for(it = lacts.begin(); it!= lacts.end(); it++) {
if( static_cast<SCA_IActuator*>(value) == (*it) ) {
if( static_cast<SCA_IActuator*>(value_plus) == (*it) ) {
return *it;
}
}
@@ -413,7 +413,7 @@ PyObject* SCA_PythonController::PyGetActuators(PyObject* self)
PyObject* resultlist = PyList_New(m_linkedactuators.size());
for (unsigned int index=0;index<m_linkedactuators.size();index++)
{
PyList_SET_ITEM(resultlist,index,m_linkedactuators[index]->AddRef());
PyList_SET_ITEM(resultlist,index, m_linkedactuators[index]->GetProxy());
}
return resultlist;
@@ -437,7 +437,7 @@ SCA_PythonController::PyGetSensor(PyObject* self, PyObject* value)
STR_String realname = sensor->GetName();
if (realname == scriptArg)
{
return sensor->AddRef();
return sensor->GetProxy();
}
}
@@ -466,7 +466,7 @@ SCA_PythonController::PyGetActuator(PyObject* self, PyObject* value)
SCA_IActuator* actua = m_linkedactuators[index];
if (actua->GetName() == scriptArg)
{
return actua->AddRef();
return actua->GetProxy();
}
}
@@ -484,7 +484,7 @@ SCA_PythonController::PyGetSensors(PyObject* self)
PyObject* resultlist = PyList_New(m_linkedsensors.size());
for (unsigned int index=0;index<m_linkedsensors.size();index++)
{
PyList_SET_ITEM(resultlist,index,m_linkedsensors[index]->AddRef());
PyList_SET_ITEM(resultlist,index, m_linkedsensors[index]->GetProxy());
}
return resultlist;