applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
This commit is contained in:
@@ -406,7 +406,6 @@ PFNGLGETACTIVEATTRIBARBPROC blGetActiveAttribARB;
|
||||
PFNGLGETATTRIBLOCATIONARBPROC blGetAttribLocationARB;
|
||||
#endif
|
||||
|
||||
#if 0 // TODO: GL_ARB_vertex/fragment_program support
|
||||
#ifdef GL_ARB_vertex_program
|
||||
PFNGLVERTEXATTRIB1FARBPROC blVertexAttrib1fARB;
|
||||
PFNGLVERTEXATTRIB1FVARBPROC blVertexAttrib1fvARB;
|
||||
@@ -421,7 +420,6 @@ PFNGLGETATTRIBLOCATIONARBPROC blGetAttribLocationARB;
|
||||
PFNGLGETVERTEXATTRIBFVARBPROC blGetVertexAttribfvARB;
|
||||
PFNGLGETVERTEXATTRIBIVARBPROC blGetVertexAttribivARB;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef GL_EXT_compiled_vertex_array
|
||||
PFNGLLOCKARRAYSEXTPROC blLockArraysEXT;
|
||||
@@ -612,7 +610,6 @@ static void LinkExtensions()
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0 // TODO: GL_ARB_vertex/fragment_program support
|
||||
#if defined(GL_ARB_vertex_program)
|
||||
if (QueryExtension("GL_ARB_vertex_program"))
|
||||
{
|
||||
@@ -637,7 +634,6 @@ static void LinkExtensions()
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef GL_ARB_depth_texture
|
||||
|
Reference in New Issue
Block a user