Remove "Loading byte/float" debug messages. They were added at the time

we've been looking into texture limit for Mango and it's not needed now.

Anyway, this prints didn't cover all the cases when images were loading.
This commit is contained in:
Sergey Sharybin
2012-07-31 15:28:36 +00:00
parent 314e26c02c
commit 8dc3d4e3fd

View File

@@ -235,8 +235,6 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
return false;
}
printf("loading byte image: '%s' %dx%d\n", img->filename.c_str(), width, height);
/* read RGBA pixels */
uchar *pixels = (uchar*)tex_img.resize(width, height);
int scanlinesize = width*components*sizeof(uchar);
@@ -299,8 +297,6 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_
return false;
}
printf("loading float image: '%s' %dx%d\n", img->filename.c_str(), width, height);
/* read RGBA pixels */
float *pixels = (float*)tex_img.resize(width, height);
int scanlinesize = width*components*sizeof(float);