Cleanup: Remove unused ray type flags.
They were added for completeness, but it seems we don't need them.
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@@ -213,9 +213,9 @@ void OSLShaderManager::shading_system_init()
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"__unused__",
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"__unused__",
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"diffuse_ancestor", /* PATH_RAY_DIFFUSE_ANCESTOR */
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"glossy_ancestor", /* PATH_RAY_GLOSSY_ANCESTOR */
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"bssrdf_ancestor", /* PATH_RAY_BSSRDF_ANCESTOR */
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"diffuse_ancestor", /* PATH_RAY_DIFFUSE_ANCESTOR */
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"__unused__",
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"__unused__",
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"__unused__", /* PATH_RAY_SINGLE_PASS_DONE */
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"volume_scatter", /* PATH_RAY_VOLUME_SCATTER */
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};
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