Cycles / Wavelength to RGB node:

* Added a node to convert wavelength (in nanometers, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.

* Code cleanup:
** Moved color functions (xyz and hsv) into dedicated utility files.
** Remove svm_lerp(), use interp() instead. 

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wavelength

Example render:
http://www.pasteall.org/pic/show.php?id=53202

This is part of my GSoC 2013. (revisions 57322, 57326, 57335 and 57367 from soc-2013-dingto).
This commit is contained in:
Thomas Dinges
2013-06-10 21:55:41 +00:00
22 changed files with 348 additions and 128 deletions

View File

@@ -2953,6 +2953,30 @@ void WireframeNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_wireframe");
}
/* Wavelength */
WavelengthNode::WavelengthNode()
: ShaderNode("Wavelength")
{
add_input("Wavelength", SHADER_SOCKET_FLOAT, 500.0f);
add_output("Color", SHADER_SOCKET_COLOR);
}
void WavelengthNode::compile(SVMCompiler& compiler)
{
ShaderInput *wavelength_in = input("Wavelength");
ShaderOutput *color_out = output("Color");
compiler.stack_assign(wavelength_in);
compiler.stack_assign(color_out);
compiler.add_node(NODE_WAVELENGTH, wavelength_in->stack_offset, color_out->stack_offset, NULL);
}
void WavelengthNode::compile(OSLCompiler& compiler)
{
compiler.add(this, "node_wavelength");
}
/* Output */
OutputNode::OutputNode()

View File

@@ -457,6 +457,11 @@ public:
bool use_pixel_size;
};
class WavelengthNode : public ShaderNode {
public:
SHADER_NODE_CLASS(WavelengthNode)
};
class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)