cleanup: spelling & typos

Comments only, no functional change.
This commit is contained in:
Mike Erwin
2015-02-26 14:11:39 -05:00
parent eaabe9d6c6
commit 90cc2643e9
7 changed files with 12 additions and 12 deletions

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@@ -140,7 +140,7 @@ private:
const int m_contextFlags; const int m_contextFlags;
const int m_contextResetNotificationStrategy; const int m_contextResetNotificationStrategy;
/** The opgnGL drawing context */ /** The OpenGL drawing context */
NSOpenGLContext *m_openGLContext; NSOpenGLContext *m_openGLContext;
//static CGLEWContext *s_cglewContext; //static CGLEWContext *s_cglewContext;

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@@ -58,7 +58,7 @@ GHOST_NDOFManagerX11::GHOST_NDOFManagerX11(GHOST_System& sys)
} }
else { else {
#ifdef DEBUG #ifdef DEBUG
/* annoying for official builds, just adds noise and most prople don't own these */ /* annoying for official builds, just adds noise and most people don't own these */
puts("ndof: spacenavd not found"); puts("ndof: spacenavd not found");
/* This isn't a hard error, just means the user doesn't have a 3D mouse. */ /* This isn't a hard error, just means the user doesn't have a 3D mouse. */
#endif #endif

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@@ -1128,7 +1128,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* until it finds a window that processes it. * until it finds a window that processes it.
*/ */
/* Get the winow under the mouse and send event to it's queue. */ /* Get the window under the mouse and send event to its queue. */
POINT mouse_pos = {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)}; POINT mouse_pos = {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)};
HWND mouse_hwnd = ChildWindowFromPoint(HWND_DESKTOP, mouse_pos); HWND mouse_hwnd = ChildWindowFromPoint(HWND_DESKTOP, mouse_pos);
GHOST_WindowWin32 *mouse_window = (GHOST_WindowWin32 *)::GetWindowLongPtr(mouse_hwnd, GWLP_USERDATA); GHOST_WindowWin32 *mouse_window = (GHOST_WindowWin32 *)::GetWindowLongPtr(mouse_hwnd, GWLP_USERDATA);
@@ -1136,7 +1136,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
event = processWheelEvent(mouse_window, wParam, lParam); event = processWheelEvent(mouse_window, wParam, lParam);
} }
else { else {
/* Happens when wmouse is not over of any of blender windows. */ /* Happens when mouse is not over any of blender's windows. */
event = processWheelEvent(window, wParam, lParam); event = processWheelEvent(window, wParam, lParam);
} }

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@@ -90,13 +90,13 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments
void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments); void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments);
/** /**
* Routines an integer value as obtained by glGetIntegerv. * Returns an integer value as obtained by glGetIntegerv.
* The param must cause only one value to be gotten from GL. * The param must cause only one value to be gotten from GL.
*/ */
int glaGetOneInteger(int param); int glaGetOneInteger(int param);
/** /**
* Routines a float value as obtained by glGetIntegerv. * Returns a float value as obtained by glGetFloatv.
* The param must cause only one value to be gotten from GL. * The param must cause only one value to be gotten from GL.
*/ */
float glaGetOneFloat(int param); float glaGetOneFloat(int param);
@@ -164,8 +164,8 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
/** Define a 2D area (viewport, scissor, matrices) for OpenGL rendering. /** Define a 2D area (viewport, scissor, matrices) for OpenGL rendering.
* *
* glwDefine2DArea and glaBegin2DDraw set up an OpenGL state appropriate * glaDefine2DArea and glaBegin2DDraw set up an OpenGL state appropriate
* for drawing using both vertice (Vertex, etc) and raster (RasterPos, Rect) * for drawing using both vertex (Vertex, etc) and raster (RasterPos, Rect)
* commands. All coordinates should be at integer positions. There is little * commands. All coordinates should be at integer positions. There is little
* to no reason to use glVertex2f etc. functions during 2D rendering, and * to no reason to use glVertex2f etc. functions during 2D rendering, and
* thus no reason to +-0.5 the coordinates or perform other silly * thus no reason to +-0.5 the coordinates or perform other silly

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@@ -65,7 +65,7 @@ static int roundboxtype = UI_CNR_ALL;
void UI_draw_roundbox_corner_set(int type) void UI_draw_roundbox_corner_set(int type)
{ {
/* Not sure the roundbox function is the best place to change this /* Not sure the roundbox function is the best place to change this
* if this is undone, its not that big a deal, only makes curves edges * if this is undone, it's not that big a deal, only makes curves edges
* square for the */ * square for the */
roundboxtype = type; roundboxtype = type;

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@@ -839,7 +839,7 @@ void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *r_sc_x
} }
/** /**
* Translate the \a world point from world coordiantes into screen space. * Translate the \a world point from world coordinates into screen space.
*/ */
void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2]) void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2])
{ {
@@ -848,7 +848,7 @@ void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2])
} }
/** /**
* Restores the previous OpenGL state and free's the auxilary gla data. * Restores the previous OpenGL state and frees the auxiliary gla data.
*/ */
void glaEnd2DDraw(gla2DDrawInfo *di) void glaEnd2DDraw(gla2DDrawInfo *di)
{ {

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@@ -6781,7 +6781,7 @@ static eRedrawFlag handleEventVertSlide(struct TransInfo *t, const struct wmEven
#endif #endif
case MOUSEMOVE: case MOUSEMOVE:
{ {
/* don't recalculat the best edge */ /* don't recalculate the best edge */
const bool is_clamp = !(t->flag & T_ALT_TRANSFORM); const bool is_clamp = !(t->flag & T_ALT_TRANSFORM);
if (is_clamp) { if (is_clamp) {
calcVertSlideMouseActiveEdges(t, event->mval); calcVertSlideMouseActiveEdges(t, event->mval);