Fix #32796: cycles did not support image auto refresh option.

This commit is contained in:
Brecht Van Lommel
2012-11-21 13:00:51 +00:00
parent fde8b0f7bc
commit 90cdf34f56
6 changed files with 58 additions and 19 deletions

View File

@@ -500,8 +500,10 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
BL::Image b_image(b_image_node.image());
ImageTextureNode *image = new ImageTextureNode();
/* todo: handle generated/builtin images */
if(b_image && b_image.source() != BL::Image::source_MOVIE)
if(b_image && b_image.source() != BL::Image::source_MOVIE) {
image->filename = image_user_file_path(b_image_node.image_user(), b_image, b_scene.frame_current());
image->animated = b_image_node.image_user().use_auto_refresh();
}
image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
image->projection = ImageTextureNode::projection_enum[(int)b_image_node.projection()];
image->projection_blend = b_image_node.projection_blend();
@@ -513,8 +515,10 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
BL::ShaderNodeTexEnvironment b_env_node(b_node);
BL::Image b_image(b_env_node.image());
EnvironmentTextureNode *env = new EnvironmentTextureNode();
if(b_image && b_image.source() != BL::Image::source_MOVIE)
if(b_image && b_image.source() != BL::Image::source_MOVIE) {
env->filename = image_user_file_path(b_env_node.image_user(), b_image, b_scene.frame_current());
env->animated = b_env_node.image_user().use_auto_refresh();
}
env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
env->projection = EnvironmentTextureNode::projection_enum[(int)b_env_node.projection()];
get_tex_mapping(&env->tex_mapping, b_env_node.texture_mapping());
@@ -821,7 +825,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
/* Sync Materials */
void BlenderSync::sync_materials()
void BlenderSync::sync_materials(bool update_all)
{
shader_map.set_default(scene->shaders[scene->default_surface]);
@@ -832,7 +836,7 @@ void BlenderSync::sync_materials()
Shader *shader;
/* test if we need to sync */
if(shader_map.sync(&shader, *b_mat)) {
if(shader_map.sync(&shader, *b_mat) || update_all) {
ShaderGraph *graph = new ShaderGraph();
shader->name = b_mat->name().c_str();
@@ -868,14 +872,14 @@ void BlenderSync::sync_materials()
/* Sync World */
void BlenderSync::sync_world()
void BlenderSync::sync_world(bool update_all)
{
Background *background = scene->background;
Background prevbackground = *background;
BL::World b_world = b_scene.world();
if(world_recalc || b_world.ptr.data != world_map) {
if(world_recalc || update_all || b_world.ptr.data != world_map) {
Shader *shader = scene->shaders[scene->default_background];
ShaderGraph *graph = new ShaderGraph();
@@ -922,7 +926,7 @@ void BlenderSync::sync_world()
/* Sync Lamps */
void BlenderSync::sync_lamps()
void BlenderSync::sync_lamps(bool update_all)
{
shader_map.set_default(scene->shaders[scene->default_light]);
@@ -933,7 +937,7 @@ void BlenderSync::sync_lamps()
Shader *shader;
/* test if we need to sync */
if(shader_map.sync(&shader, *b_lamp)) {
if(shader_map.sync(&shader, *b_lamp) || update_all) {
ShaderGraph *graph = new ShaderGraph();
/* create nodes */
@@ -972,11 +976,20 @@ void BlenderSync::sync_lamps()
void BlenderSync::sync_shaders()
{
/* for auto refresh images */
bool auto_refresh_update = false;
if(preview) {
ImageManager *image_manager = scene->image_manager;
int frame = b_scene.frame_current();
auto_refresh_update = image_manager->set_animation_frame_update(frame);
}
shader_map.pre_sync();
sync_world();
sync_lamps();
sync_materials();
sync_world(auto_refresh_update);
sync_lamps(auto_refresh_update);
sync_materials(auto_refresh_update);
/* false = don't delete unused shaders, not supported */
shader_map.post_sync(false);

View File

@@ -68,14 +68,14 @@ public:
private:
/* sync */
void sync_lamps();
void sync_materials();
void sync_lamps(bool update_all);
void sync_materials(bool update_all);
void sync_objects(BL::SpaceView3D b_v3d, int motion = 0);
void sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override);
void sync_film();
void sync_integrator();
void sync_view();
void sync_world();
void sync_world(bool update_all);
void sync_render_layers(BL::SpaceView3D b_v3d, const char *layer);
void sync_shaders();

View File

@@ -36,6 +36,7 @@ ImageManager::ImageManager()
need_update = true;
pack_images = false;
osl_texture_system = NULL;
animation_frame = 0;
tex_num_images = TEX_NUM_IMAGES;
tex_num_float_images = TEX_NUM_FLOAT_IMAGES;
@@ -67,6 +68,23 @@ void ImageManager::set_extended_image_limits(void)
tex_image_byte_start = TEX_EXTENDED_IMAGE_BYTE_START;
}
bool ImageManager::set_animation_frame_update(int frame)
{
if(frame != animation_frame) {
animation_frame = frame;
for(size_t slot = 0; slot < images.size(); slot++)
if(images[slot] && images[slot]->animated)
return true;
for(size_t slot = 0; slot < float_images.size(); slot++)
if(float_images[slot] && float_images[slot]->animated)
return true;
}
return false;
}
bool ImageManager::is_float_image(const string& filename)
{
ImageInput *in = ImageInput::create(filename);
@@ -95,7 +113,7 @@ bool ImageManager::is_float_image(const string& filename)
return is_float;
}
int ImageManager::add_image(const string& filename, bool& is_float)
int ImageManager::add_image(const string& filename, bool animated, bool& is_float)
{
Image *img;
size_t slot;
@@ -133,6 +151,7 @@ int ImageManager::add_image(const string& filename, bool& is_float)
img = new Image();
img->filename = filename;
img->need_load = true;
img->animated = animated;
img->users = 1;
float_images[slot] = img;
@@ -166,6 +185,7 @@ int ImageManager::add_image(const string& filename, bool& is_float)
img = new Image();
img->filename = filename;
img->need_load = true;
img->animated = animated;
img->users = 1;
images[slot] = img;

View File

@@ -51,7 +51,7 @@ public:
ImageManager();
~ImageManager();
int add_image(const string& filename, bool& is_float);
int add_image(const string& filename, bool animated, bool& is_float);
void remove_image(const string& filename);
bool is_float_image(const string& filename);
@@ -60,8 +60,8 @@ public:
void set_osl_texture_system(void *texture_system);
void set_pack_images(bool pack_images_);
void set_extended_image_limits(void);
bool set_animation_frame_update(int frame);
bool need_update;
@@ -70,11 +70,13 @@ private:
int tex_num_float_images;
int tex_image_byte_start;
thread_mutex device_mutex;
int animation_frame;
struct Image {
string filename;
bool need_load;
bool animated;
int users;
};

View File

@@ -145,6 +145,7 @@ ImageTextureNode::ImageTextureNode()
color_space = ustring("Color");
projection = ustring("Flat");;
projection_blend = 0.0f;
animated = false;
add_input("Vector", SHADER_SOCKET_POINT, ShaderInput::TEXTURE_UV);
add_output("Color", SHADER_SOCKET_COLOR);
@@ -175,7 +176,7 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(is_float == -1) {
bool is_float_bool;
slot = image_manager->add_image(filename, is_float_bool);
slot = image_manager->add_image(filename, animated, is_float_bool);
is_float = (int)is_float_bool;
}
@@ -272,6 +273,7 @@ EnvironmentTextureNode::EnvironmentTextureNode()
filename = "";
color_space = ustring("Color");
projection = ustring("Equirectangular");
animated = false;
add_input("Vector", SHADER_SOCKET_VECTOR, ShaderInput::POSITION);
add_output("Color", SHADER_SOCKET_COLOR);
@@ -302,7 +304,7 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(slot == -1) {
bool is_float_bool;
slot = image_manager->add_image(filename, is_float_bool);
slot = image_manager->add_image(filename, animated, is_float_bool);
is_float = (int)is_float_bool;
}

View File

@@ -73,6 +73,7 @@ public:
ustring color_space;
ustring projection;
float projection_blend;
bool animated;
static ShaderEnum color_space_enum;
static ShaderEnum projection_enum;
@@ -90,6 +91,7 @@ public:
string filename;
ustring color_space;
ustring projection;
bool animated;
static ShaderEnum color_space_enum;
static ShaderEnum projection_enum;