py style change only - make property definitions consistent

This commit is contained in:
Campbell Barton
2011-08-19 19:25:20 +00:00
parent 3a81f23e09
commit 90d19ad883
19 changed files with 363 additions and 171 deletions

View File

@@ -51,19 +51,25 @@ class QuickFur(Operator):
bl_label = "Quick Fur"
bl_options = {'REGISTER', 'UNDO'}
density = EnumProperty(items=(
('LIGHT', "Light", ""),
('MEDIUM', "Medium", ""),
('HEAVY', "Heavy", "")),
name="Fur Density",
description="",
default='MEDIUM')
view_percentage = IntProperty(name="View %",
default=10, min=1, max=100, soft_min=1, soft_max=100)
length = FloatProperty(name="Length",
default=0.1, min=0.001, max=100, soft_min=0.01, soft_max=10)
density = EnumProperty(
name="Fur Density",
items=(('LIGHT', "Light", ""),
('MEDIUM', "Medium", ""),
('HEAVY', "Heavy", "")),
default='MEDIUM',
)
view_percentage = IntProperty(
name="View %",
min=1, max=100,
soft_min=1, soft_max=100,
default=10,
)
length = FloatProperty(
name="Length",
min=0.001, max=100,
soft_min=0.01, soft_max=10,
default=0.1,
)
def execute(self, context):
fake_context = bpy.context.copy()
@@ -110,31 +116,50 @@ class QuickExplode(Operator):
bl_label = "Quick Explode"
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(items=(
('EXPLODE', "Explode", ""),
('BLEND', "Blend", "")),
name="Explode Style",
description="",
default='EXPLODE')
style = EnumProperty(
name="Explode Style",
items=(('EXPLODE', "Explode", ""),
('BLEND', "Blend", "")),
default='EXPLODE',
)
amount = IntProperty(
name="Amount of pieces",
min=2, max=10000,
soft_min=2, soft_max=10000,
default=100,
)
frame_duration = IntProperty(
name="Duration",
min=1, max=300000,
soft_min=1, soft_max=10000,
default=50,
)
amount = IntProperty(name="Amount of pieces",
default=100, min=2, max=10000, soft_min=2, soft_max=10000)
frame_start = IntProperty(
name="Start Frame",
min=1, max=300000,
soft_min=1, soft_max=10000,
default=1,
)
frame_end = IntProperty(
name="End Frame",
min=1, max=300000,
soft_min=1, soft_max=10000,
default=10,
)
frame_duration = IntProperty(name="Duration",
default=50, min=1, max=300000, soft_min=1, soft_max=10000)
velocity = FloatProperty(
name="Outwards Velocity",
min=0, max=300000,
soft_min=0, soft_max=10,
default=1,
)
frame_start = IntProperty(name="Start Frame",
default=1, min=1, max=300000, soft_min=1, soft_max=10000)
frame_end = IntProperty(name="End Frame",
default=10, min=1, max=300000, soft_min=1, soft_max=10000)
velocity = FloatProperty(name="Outwards Velocity",
default=1, min=0, max=300000, soft_min=0, soft_max=10)
fade = BoolProperty(name="Fade",
description="Fade the pieces over time.",
default=True)
fade = BoolProperty(
name="Fade",
description="Fade the pieces over time.",
default=True,
)
def execute(self, context):
fake_context = bpy.context.copy()
@@ -272,12 +297,11 @@ class QuickSmoke(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
name="Smoke Style",
items=(('STREAM', "Stream", ""),
('PUFF', "Puff", ""),
('FIRE', "Fire", ""),
),
name="Smoke Style",
description="",
default='STREAM',
)
@@ -390,19 +414,16 @@ class QuickFluid(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
name="Fluid Style",
items=(('INFLOW', "Inflow", ""),
('BASIC', "Basic", ""),
),
name="Fluid Style",
description="",
default='BASIC',
)
('BASIC', "Basic", "")),
default='BASIC',
)
initial_velocity = FloatVectorProperty(
name="Initial Velocity",
description="Initial velocity of the fluid",
min=-100.0, max=100.0,
default=(0.0, 0.0, 0.0),
min=-100.0,
max=100.0,
subtype='VELOCITY',
)
show_flows = BoolProperty(