py style change only - make property definitions consistent
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@@ -51,19 +51,25 @@ class QuickFur(Operator):
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bl_label = "Quick Fur"
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bl_options = {'REGISTER', 'UNDO'}
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density = EnumProperty(items=(
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('LIGHT', "Light", ""),
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('MEDIUM', "Medium", ""),
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('HEAVY', "Heavy", "")),
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name="Fur Density",
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description="",
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default='MEDIUM')
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view_percentage = IntProperty(name="View %",
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default=10, min=1, max=100, soft_min=1, soft_max=100)
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length = FloatProperty(name="Length",
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default=0.1, min=0.001, max=100, soft_min=0.01, soft_max=10)
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density = EnumProperty(
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name="Fur Density",
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items=(('LIGHT', "Light", ""),
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('MEDIUM', "Medium", ""),
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('HEAVY', "Heavy", "")),
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default='MEDIUM',
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)
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view_percentage = IntProperty(
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name="View %",
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min=1, max=100,
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soft_min=1, soft_max=100,
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default=10,
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)
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length = FloatProperty(
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name="Length",
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min=0.001, max=100,
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soft_min=0.01, soft_max=10,
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default=0.1,
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)
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def execute(self, context):
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fake_context = bpy.context.copy()
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@@ -110,31 +116,50 @@ class QuickExplode(Operator):
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bl_label = "Quick Explode"
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bl_options = {'REGISTER', 'UNDO'}
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style = EnumProperty(items=(
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('EXPLODE', "Explode", ""),
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('BLEND', "Blend", "")),
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name="Explode Style",
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description="",
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default='EXPLODE')
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style = EnumProperty(
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name="Explode Style",
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items=(('EXPLODE', "Explode", ""),
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('BLEND', "Blend", "")),
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default='EXPLODE',
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)
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amount = IntProperty(
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name="Amount of pieces",
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min=2, max=10000,
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soft_min=2, soft_max=10000,
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default=100,
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)
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frame_duration = IntProperty(
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name="Duration",
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min=1, max=300000,
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soft_min=1, soft_max=10000,
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default=50,
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)
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amount = IntProperty(name="Amount of pieces",
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default=100, min=2, max=10000, soft_min=2, soft_max=10000)
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frame_start = IntProperty(
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name="Start Frame",
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min=1, max=300000,
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soft_min=1, soft_max=10000,
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default=1,
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)
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frame_end = IntProperty(
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name="End Frame",
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min=1, max=300000,
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soft_min=1, soft_max=10000,
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default=10,
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)
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frame_duration = IntProperty(name="Duration",
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default=50, min=1, max=300000, soft_min=1, soft_max=10000)
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velocity = FloatProperty(
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name="Outwards Velocity",
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min=0, max=300000,
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soft_min=0, soft_max=10,
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default=1,
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)
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frame_start = IntProperty(name="Start Frame",
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default=1, min=1, max=300000, soft_min=1, soft_max=10000)
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frame_end = IntProperty(name="End Frame",
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default=10, min=1, max=300000, soft_min=1, soft_max=10000)
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velocity = FloatProperty(name="Outwards Velocity",
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default=1, min=0, max=300000, soft_min=0, soft_max=10)
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fade = BoolProperty(name="Fade",
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description="Fade the pieces over time.",
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default=True)
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fade = BoolProperty(
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name="Fade",
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description="Fade the pieces over time.",
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default=True,
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)
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def execute(self, context):
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fake_context = bpy.context.copy()
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@@ -272,12 +297,11 @@ class QuickSmoke(Operator):
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bl_options = {'REGISTER', 'UNDO'}
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style = EnumProperty(
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name="Smoke Style",
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items=(('STREAM', "Stream", ""),
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('PUFF', "Puff", ""),
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('FIRE', "Fire", ""),
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),
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name="Smoke Style",
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description="",
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default='STREAM',
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)
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@@ -390,19 +414,16 @@ class QuickFluid(Operator):
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bl_options = {'REGISTER', 'UNDO'}
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style = EnumProperty(
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name="Fluid Style",
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items=(('INFLOW', "Inflow", ""),
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('BASIC', "Basic", ""),
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),
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name="Fluid Style",
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description="",
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default='BASIC',
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)
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('BASIC', "Basic", "")),
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default='BASIC',
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)
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initial_velocity = FloatVectorProperty(
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name="Initial Velocity",
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description="Initial velocity of the fluid",
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min=-100.0, max=100.0,
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default=(0.0, 0.0, 0.0),
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min=-100.0,
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max=100.0,
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subtype='VELOCITY',
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)
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show_flows = BoolProperty(
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