Cycles Standalone: Updates for Volume sampling.

This commit is contained in:
Thomas Dinges
2014-11-16 20:18:14 +01:00
parent bfdb9f9e0f
commit 90f3102f9c

View File

@@ -801,8 +801,17 @@ static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
xml_read_string(&shader->name, node, "name");
xml_read_bool(&shader->use_mis, node, "use_mis");
xml_read_bool(&shader->use_transparent_shadow, node, "use_transparent_shadow");
/* Volume */
xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");
xml_read_int(&shader->volume_interpolation_method, node, "volume_interpolation_method");
if(xml_equal_string(node, "volume_sampling_method", "distance"))
shader->volume_sampling_method = VOLUME_SAMPLING_DISTANCE;
else if(xml_equal_string(node, "volume_sampling_method", "equiangular"))
shader->volume_sampling_method = VOLUME_SAMPLING_EQUIANGULAR;
else if(xml_equal_string(node, "volume_sampling_method", "multiple_importance"))
shader->volume_sampling_method = VOLUME_SAMPLING_MULTIPLE_IMPORTANCE;
xml_read_shader_graph(state, shader, node);
state.scene->shaders.push_back(shader);