Cycles Standalone: Updates for Volume sampling.
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@@ -801,8 +801,17 @@ static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
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xml_read_string(&shader->name, node, "name");
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xml_read_bool(&shader->use_mis, node, "use_mis");
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xml_read_bool(&shader->use_transparent_shadow, node, "use_transparent_shadow");
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/* Volume */
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xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");
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xml_read_int(&shader->volume_interpolation_method, node, "volume_interpolation_method");
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if(xml_equal_string(node, "volume_sampling_method", "distance"))
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shader->volume_sampling_method = VOLUME_SAMPLING_DISTANCE;
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else if(xml_equal_string(node, "volume_sampling_method", "equiangular"))
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shader->volume_sampling_method = VOLUME_SAMPLING_EQUIANGULAR;
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else if(xml_equal_string(node, "volume_sampling_method", "multiple_importance"))
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shader->volume_sampling_method = VOLUME_SAMPLING_MULTIPLE_IMPORTANCE;
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xml_read_shader_graph(state, shader, node);
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state.scene->shaders.push_back(shader);
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