UI: Tooltips

- Add missing tooltips to Quick Effects and Subdivide Edge Ring
  - Add proper tooltip to the Bevel operator
  - Clearer tooltips for the extrude operators

Plus a few other tweaks

Suggested by users on Devtalk.
This commit is contained in:
William Reynish
2019-05-05 21:36:12 +02:00
parent 1dd78a3f57
commit 90f8f5cb06
7 changed files with 15 additions and 10 deletions

View File

@@ -54,6 +54,7 @@ class ObjectModeOperator:
class QuickFur(ObjectModeOperator, Operator):
"""Add fur setup to the selected objects"""
bl_idname = "object.quick_fur"
bl_label = "Quick Fur"
bl_options = {'REGISTER', 'UNDO'}
@@ -119,6 +120,7 @@ class QuickFur(ObjectModeOperator, Operator):
class QuickExplode(ObjectModeOperator, Operator):
"""Make selected objects explode"""
bl_idname = "object.quick_explode"
bl_label = "Quick Explode"
bl_options = {'REGISTER', 'UNDO'}
@@ -325,6 +327,7 @@ def grid_location(x, y):
class QuickSmoke(ObjectModeOperator, Operator):
"""Use selected objects as smoke emitters"""
bl_idname = "object.quick_smoke"
bl_label = "Quick Smoke"
bl_options = {'REGISTER', 'UNDO'}
@@ -429,6 +432,7 @@ class QuickSmoke(ObjectModeOperator, Operator):
class QuickFluid(ObjectModeOperator, Operator):
"""Use selected objects in a fluid simulation"""
bl_idname = "object.quick_fluid"
bl_label = "Quick Fluid"
bl_options = {'REGISTER', 'UNDO'}