Port a few rasterizer changes from tuhopuu2:
Up the max batch size. Clean up some of the code - move code in headers to source files etc.
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@@ -194,7 +194,7 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
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glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ());
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glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1());
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glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,&vertexarray->getRGBA());
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glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
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glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal());
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//glLockArraysEXT(0,numverts);
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// here the actual drawing takes places
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