Modifiers: Corrective Smooth modifier, new Scale parameter
When scaling the root bone of a rig to apply a global scale, the corrective smooth modifier results in wrong deformation due to incorrect scaling. The delta calculations are not taking into account any scale value. To fix it, a scale property is added to the modifier, allowing to set manually the scale value for the deltas by simply multiplying the vectors by this value. There is a similar implementation in Maya's Delta Mush deformer. This property can be for example driven by the scale of the root bone of the rig, to dynamically update when the animator scale this bone. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D6622
This commit is contained in:

committed by
Sybren A. Stüvel

parent
982b498c22
commit
915998111b
@@ -1677,7 +1677,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
|
||||
|
||||
layout.prop(md, "factor", text="Factor")
|
||||
layout.prop(md, "iterations")
|
||||
|
||||
layout.prop(md, "scale")
|
||||
row = layout.row()
|
||||
row.prop(md, "smooth_type")
|
||||
|
||||
|
Reference in New Issue
Block a user