Transform: Move enum SnapSelect
to ED_transform_snap_object_context
This commit is contained in:
@@ -159,12 +159,6 @@ void BIF_draw_manipulator(const struct bContext *C);
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/* Snapping */
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/* Snapping */
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typedef enum SnapSelect {
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SNAP_ALL = 0,
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SNAP_NOT_SELECTED = 1,
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SNAP_NOT_ACTIVE = 2,
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} SnapSelect;
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#define SNAP_MIN_DISTANCE 30
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#define SNAP_MIN_DISTANCE 30
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bool peelObjectsTransform(
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bool peelObjectsTransform(
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@@ -187,11 +181,7 @@ bool snapObjectsTransform(
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/* return args */
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/* return args */
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float r_loc[3], float r_no[3]);
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float r_loc[3], float r_no[3]);
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bool snapNodesTransform(
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bool snapNodesTransform(
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struct TransInfo *t, const int mval[2], SnapSelect snap_select,
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struct TransInfo *t, const int mval[2],
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/* return args */
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float r_loc[2], float *r_dist_px, char *r_node_border);
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bool snapNodesContext(
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struct bContext *C, const int mval[2], SnapSelect snap_select,
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/* return args */
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/* return args */
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float r_loc[2], float *r_dist_px, char *r_node_border);
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float r_loc[2], float *r_dist_px, char *r_node_border);
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@@ -40,6 +40,12 @@ struct View3D;
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/* ED_transform_snap_object_*** API */
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/* ED_transform_snap_object_*** API */
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typedef enum SnapSelect {
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SNAP_ALL = 0,
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SNAP_NOT_SELECTED = 1,
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SNAP_NOT_ACTIVE = 2,
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} SnapSelect;
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/** used for storing multiple hits */
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/** used for storing multiple hits */
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struct SnapObjectHitDepth {
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struct SnapObjectHitDepth {
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struct SnapObjectHitDepth *next, *prev;
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struct SnapObjectHitDepth *next, *prev;
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@@ -1017,7 +1017,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
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float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
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float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
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char node_border;
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char node_border;
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if (snapNodesTransform(t, t->mval, t->tsnap.modeSelect, loc, &dist_px, &node_border)) {
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if (snapNodesTransform(t, t->mval, loc, &dist_px, &node_border)) {
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copy_v2_v2(t->tsnap.snapPoint, loc);
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copy_v2_v2(t->tsnap.snapPoint, loc);
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t->tsnap.snapNodeBorder = node_border;
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t->tsnap.snapNodeBorder = node_border;
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@@ -1413,11 +1413,11 @@ static bool snapNodes(
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}
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}
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bool snapNodesTransform(
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bool snapNodesTransform(
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TransInfo *t, const int mval[2], SnapSelect snap_select,
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TransInfo *t, const int mval[2],
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float r_loc[2], float *r_dist_px, char *r_node_border)
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float r_loc[2], float *r_dist_px, char *r_node_border)
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{
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{
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return snapNodes(
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return snapNodes(
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t->settings, t->sa->spacedata.first, t->ar, mval, snap_select,
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t->settings, t->sa->spacedata.first, t->ar, mval, t->tsnap.modeSelect,
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r_loc, r_dist_px, r_node_border);
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r_loc, r_dist_px, r_node_border);
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}
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}
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