Cycles: color space control for image/environment texture nodes. Ideally would
be automated but need to think about how to do this, not so simply in a node system. But guideline for now is, for color textures set to sRGB, for things like bump or roughness map, set to Linear.
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@@ -190,9 +190,9 @@ __device void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderType type,
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else if(node.x == NODE_TEX_NOISE_V)
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svm_node_tex_noise_v(sd, stack, node.y, node.z);
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else if(node.x == NODE_TEX_IMAGE)
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svm_node_tex_image(kg, sd, stack, node.y, node.z, node.w);
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svm_node_tex_image(kg, sd, stack, node);
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else if(node.x == NODE_TEX_ENVIRONMENT)
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svm_node_tex_environment(kg, sd, stack, node.y, node.z, node.w);
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svm_node_tex_environment(kg, sd, stack, node);
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else if(node.x == NODE_TEX_SKY)
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svm_node_tex_sky(kg, sd, stack, node.y, node.z);
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else if(node.x == NODE_TEX_BLEND)
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