Fix compilation error after recent commit
This commit is contained in:
@@ -330,7 +330,7 @@ option(WITH_GTESTS "Enable GTest unit testing" OFF)
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# OpenGL
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# OpenGL
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option(WITH_GLEW_MX "Support multiple GLEW contexts (experimental)" ON )
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option(WITH_GLEW_MX "Support multiple GLEW contexts (experimental)" OFF )
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option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
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option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
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option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
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option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
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option(WITH_GL_PROFILE_COMPAT "Support using the OpenGL 'compatibility' profile. (deprecated)" ON )
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option(WITH_GL_PROFILE_COMPAT "Support using the OpenGL 'compatibility' profile. (deprecated)" ON )
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@@ -300,7 +300,7 @@ blender_include_dirs(
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)
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)
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blender_include_dirs_sys(
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blender_include_dirs_sys(
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${GLEW_INCLUDE_PATH}
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"${GLEW_INCLUDE_PATH}"
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)
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)
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add_executable(makesrna ${SRC} ${SRC_RNA_INC} ${SRC_DNA_INC})
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add_executable(makesrna ${SRC} ${SRC_RNA_INC} ${SRC_DNA_INC})
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@@ -41,7 +41,7 @@ blender_include_dirs(
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)
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)
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add_definitions(${GL_DEFINITIONS})
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add_definitions(${GL_DEFINITIONS})
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blender_include_dirs(${GLEW_INCLUDE_PATH})
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blender_include_dirs("${GLEW_INCLUDE_PATH}")
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if(WIN32)
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if(WIN32)
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blender_include_dirs(../../intern/utfconv)
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blender_include_dirs(../../intern/utfconv)
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