Cleanup: style
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@@ -49,7 +49,7 @@ shader node_geometry(
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/* try to create spherical tangent from generated coordinates */
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if (getattribute("geom:generated", generated)) {
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normal data = normal(-(generated[1]-0.5), (generated[0]-0.5), 0.0);
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normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
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vector T = transform("object", "world", data);
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Tangent = cross(Normal, normalize(cross(T, Normal)));
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}
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