New scripts:

- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)

  Thanks to them for the new contributions!

  (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'.  Opinions?)

BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work.  G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A).  Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".

The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode.  It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender.  Loading after the program is up has no such problems.  When I finish I'll post examples of demo mode scripts.
This commit is contained in:
Willian Padovani Germano
2004-07-03 05:17:04 +00:00
parent 90d4f7a3c1
commit 9282827720
34 changed files with 2780 additions and 478 deletions

View File

@@ -182,7 +182,7 @@ static void print_help(void)
printf (" -noaudio\tDisable audio on systems that support audio\n");
printf (" -h\t\tPrint this help text\n");
printf (" -y\t\tDisable OnLoad scene scripts, use -Y to find out why its -y\n");
printf (" -P <filename>\tRun the given Python script\n");
printf (" -P <filename>\tRun the given Python script (filename or Blender Text)\n");
#ifdef WIN32
printf (" -R\t\tRegister .blend extension\n");
#endif
@@ -424,16 +424,6 @@ int main(int argc, char **argv)
BIF_init();
/**
* NOTE: the U.pythondir string is NULL until BIF_init() is executed,
* so we provide the BPY_ function below to append the user defined
* pythondir to Python's sys.path at this point. Simply putting
* BIF_init() before BPY_start_python() crashes Blender at startup.
* Update: now this function also inits the bpymenus, which also depend
* on U.pythondir.
*/
BPY_post_start_python();
}
else {
BPY_start_python();
@@ -445,6 +435,16 @@ int main(int argc, char **argv)
// if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
}
/**
* NOTE: the U.pythondir string is NULL until BIF_init() is executed,
* so we provide the BPY_ function below to append the user defined
* pythondir to Python's sys.path at this point. Simply putting
* BIF_init() before BPY_start_python() crashes Blender at startup.
* Update: now this function also inits the bpymenus, which also depend
* on U.pythondir.
*/
BPY_post_start_python();
RE_init_filt_mask();
#ifdef WITH_QUICKTIME