UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
This commit is contained in:
@@ -1054,7 +1054,6 @@ context_type_map = {
|
||||
"texture_slot": ("MaterialTextureSlot", False),
|
||||
"texture_user": ("ID", False),
|
||||
"texture_user_property": ("Property", False),
|
||||
"uv_sculpt_object": ("Object", False),
|
||||
"vertex_paint_object": ("Object", False),
|
||||
"view_layer": ("ViewLayer", False),
|
||||
"visible_bases": ("ObjectBase", True),
|
||||
|
Reference in New Issue
Block a user