UV Sculpt: improve tool-system integration

In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
This commit is contained in:
Campbell Barton
2019-05-01 18:10:34 +10:00
parent 5fd69f6bd8
commit 928becec60
28 changed files with 203 additions and 439 deletions

View File

@@ -364,10 +364,6 @@ class IMAGE_MT_uvs(Menu):
layout.separator()
layout.prop(tool_settings, "use_uv_sculpt")
layout.separator()
layout.prop(uv, "use_live_unwrap")
layout.operator("uv.unwrap")
@@ -555,8 +551,9 @@ class IMAGE_HT_tool_header(Header):
if tool_mode == 'PAINT':
if (tool is not None) and tool.has_datablock:
layout.popover_group(space_type='IMAGE_EDITOR', region_type='UI', context=".paint_common_2d", category="")
elif context.uv_sculpt_object is not None:
layout.popover_group(space_type='IMAGE_EDITOR', region_type='UI', context=".uv_sculpt", category="")
elif tool_mode == 'UV':
if (tool is not None) and tool.has_datablock:
layout.popover_group(space_type='IMAGE_EDITOR', region_type='UI', context=".uv_sculpt", category="")
def draw_mode_settings(self, context):
layout = self.layout
@@ -573,10 +570,10 @@ class IMAGE_HT_tool_header(Header):
class _draw_tool_settings_context_mode:
@staticmethod
def VIEW(context, layout, _tool):
tool_settings = context.tool_settings
if tool_settings.use_uv_sculpt:
def UV(context, layout, tool):
if tool and tool.has_datablock:
if context.mode == 'EDIT_MESH':
tool_settings = context.tool_settings
uv_sculpt = tool_settings.uv_sculpt
brush = uv_sculpt.brush
if brush:
@@ -1378,17 +1375,67 @@ class IMAGE_PT_tools_imagepaint_symmetry(BrushButtonsPanel, Panel):
row.prop(ipaint, "tile_y", text="Y", toggle=True)
class IMAGE_PT_uv_sculpt_brush(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_context = ".uv_sculpt" # dot on purpose (access from topbar)
bl_category = "Tool"
bl_label = "Brush"
@classmethod
def poll(cls, context):
sima = context.space_data
# TODO(campbell): nicer way to check if we're in uv sculpt mode.
if sima and sima.show_uvedit:
from .space_toolsystem_common import ToolSelectPanelHelper
tool = ToolSelectPanelHelper.tool_active_from_context(context)
if tool.has_datablock:
return True
return False
def draw(self, context):
from .properties_paint_common import UnifiedPaintPanel
layout = self.layout
tool_settings = context.tool_settings
uvsculpt = tool_settings.uv_sculpt
layout.template_ID(uvsculpt, "brush")
brush = uvsculpt.brush
if not self.is_popover:
if brush:
col = layout.column()
row = col.row(align=True)
UnifiedPaintPanel.prop_unified_size(row, context, brush, "size", slider=True)
UnifiedPaintPanel.prop_unified_size(row, context, brush, "use_pressure_size", text="")
row = col.row(align=True)
UnifiedPaintPanel.prop_unified_strength(row, context, brush, "strength", slider=True)
UnifiedPaintPanel.prop_unified_strength(row, context, brush, "use_pressure_strength", text="")
col = layout.column()
col.prop(tool_settings, "uv_sculpt_lock_borders")
col.prop(tool_settings, "uv_sculpt_all_islands")
if brush:
if brush.uv_sculpt_tool == 'RELAX':
col.prop(tool_settings, "uv_relax_method")
col.prop(uvsculpt, "show_brush")
class IMAGE_PT_uv_sculpt_curve(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_context = ".uv_sculpt" # dot on purpose (access from topbar)
bl_category = "Tool"
bl_label = "UV Sculpt Curve"
bl_label = "Falloff"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.uv_sculpt_object is not None)
poll = IMAGE_PT_uv_sculpt_brush.poll
def draw(self, context):
layout = self.layout
@@ -1409,47 +1456,6 @@ class IMAGE_PT_uv_sculpt_curve(Panel):
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class IMAGE_PT_uv_sculpt(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_context = ".uv_sculpt" # dot on purpose (access from topbar)
bl_category = "Tool"
bl_label = "UV Sculpt"
@classmethod
def poll(cls, context):
return (context.uv_sculpt_object is not None)
def draw(self, context):
from .properties_paint_common import UnifiedPaintPanel
layout = self.layout
tool_settings = context.tool_settings
uvsculpt = tool_settings.uv_sculpt
brush = uvsculpt.brush
if not self.is_popover:
if brush:
col = layout.column()
row = col.row(align=True)
UnifiedPaintPanel.prop_unified_size(row, context, brush, "size", slider=True)
UnifiedPaintPanel.prop_unified_size(row, context, brush, "use_pressure_size", text="")
row = col.row(align=True)
UnifiedPaintPanel.prop_unified_strength(row, context, brush, "strength", slider=True)
UnifiedPaintPanel.prop_unified_strength(row, context, brush, "use_pressure_strength", text="")
col = layout.column()
col.prop(tool_settings, "uv_sculpt_lock_borders")
col.prop(tool_settings, "uv_sculpt_all_islands")
col.prop(tool_settings, "uv_sculpt_tool")
if tool_settings.uv_sculpt_tool == 'RELAX':
col.prop(tool_settings, "uv_relax_method")
col.prop(uvsculpt, "show_brush")
class ImageScopesPanel:
@classmethod
@@ -1646,7 +1652,7 @@ classes = (
IMAGE_PT_tools_brush_display_show_brush,
IMAGE_PT_tools_brush_display_custom_icon,
IMAGE_PT_tools_imagepaint_symmetry,
IMAGE_PT_uv_sculpt,
IMAGE_PT_uv_sculpt_brush,
IMAGE_PT_uv_sculpt_curve,
IMAGE_PT_view_histogram,
IMAGE_PT_view_waveform,