Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac,

there seems to be some sort of compiler bug in CUDA toolkit 4.2, uninlining a
few functions seems to avoid it.
This commit is contained in:
Brecht Van Lommel
2013-02-11 22:41:11 +00:00
parent 1c4f704d5c
commit 9307565269
5 changed files with 11 additions and 10 deletions

View File

@@ -53,7 +53,7 @@ __device_noinline void shader_setup_object_transforms(KernelGlobals *kg, ShaderD
}
#endif
__device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
__device_noinline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
const Intersection *isect, const Ray *ray)
{
#ifdef __INSTANCING__
@@ -160,7 +160,7 @@ __device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
/* ShaderData setup from position sampled on mesh */
__device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
__device_noinline void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
const float3 P, const float3 Ng, const float3 I,
int shader, int object, int prim, float u, float v, float t, float time, int segment = ~0)
{
@@ -283,7 +283,7 @@ __device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
/* ShaderData setup for displacement */
__device void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd,
__device_noinline void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd,
int object, int prim, float u, float v)
{
/* Note: no OSLShader::init call here, this is done in shader_setup_from_sample! */