Runtime detection of SSE support for raytracing. Also enabled rayoptimization
by default now on all platforms since it shouldn't crash anymore if SSE is not there. If this breaks compilation on some platforms, please let me know.
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@@ -110,7 +110,7 @@ OPTION(WITH_LZO "Enable fast LZO compression (used for pointcache)" ON
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OPTION(WITH_LZMA "Enable best LZMA compression, (used for pointcache)" ON)
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# Misc
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OPTION(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" OFF)
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OPTION(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" ON)
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OPTION(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking" OFF)
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OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
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