Runtime detection of SSE support for raytracing. Also enabled rayoptimization

by default now on all platforms since it shouldn't crash anymore if SSE is
not there. If this breaks compilation on some platforms, please let me know.
This commit is contained in:
Brecht Van Lommel
2010-06-24 15:54:01 +00:00
parent 4c81019823
commit 93238c3a3d
9 changed files with 91 additions and 8 deletions

View File

@@ -110,7 +110,7 @@ OPTION(WITH_LZO "Enable fast LZO compression (used for pointcache)" ON
OPTION(WITH_LZMA "Enable best LZMA compression, (used for pointcache)" ON)
# Misc
OPTION(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" OFF)
OPTION(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" ON)
OPTION(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking" OFF)
OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)