Cycles microdisplacement: Move call to tessellate() from addon to Cycles

By calling `tessellate()` from the mesh manager in Cycles we can do pre/post
processing or even threaded tessellation without concerning client side code
with the details.
This commit is contained in:
Mai Lavelle
2016-08-14 12:41:45 -04:00
parent 5c0a67b325
commit 9396e11180
4 changed files with 49 additions and 6 deletions

View File

@@ -30,6 +30,7 @@
#include "osl_globals.h"
#include "subd_split.h"
#include "subd_patch_table.h"
#include "util_foreach.h"
@@ -172,6 +173,7 @@ Mesh::Mesh()
num_ngons = 0;
subdivision_type = SUBDIVISION_NONE;
subd_params = NULL;
patch_table = NULL;
}
@@ -180,6 +182,7 @@ Mesh::~Mesh()
{
delete bvh;
delete patch_table;
delete subd_params;
}
void Mesh::resize_mesh(int numverts, int numtris)
@@ -1659,6 +1662,42 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
}
}
/* Tessellate meshes that are using subdivision */
size_t total_tess_needed = 0;
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update &&
mesh->subdivision_type != Mesh::SUBDIVISION_NONE &&
mesh->num_subd_verts == 0 &&
mesh->subd_params)
{
total_tess_needed++;
}
}
size_t i = 0;
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update &&
mesh->subdivision_type != Mesh::SUBDIVISION_NONE &&
mesh->num_subd_verts == 0 &&
mesh->subd_params)
{
string msg = "Tessellating ";
if(mesh->name == "")
msg += string_printf("%u/%u", (uint)(i+1), (uint)total_tess_needed);
else
msg += string_printf("%s %u/%u", mesh->name.c_str(), (uint)(i+1), (uint)total_tess_needed);
progress.set_status("Updating Mesh", msg);
DiagSplit dsplit(*mesh->subd_params);
mesh->tessellate(&dsplit);
i++;
if(progress.get_cancel()) return;
}
}
/* Update images needed for true displacement. */
bool true_displacement_used = false;
bool old_need_object_flags_update = false;
@@ -1719,7 +1758,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
}
/* Update bvh. */
size_t i = 0, num_bvh = 0;
size_t num_bvh = 0;
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update && mesh->need_build_bvh()) {
num_bvh++;
@@ -1728,6 +1767,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
TaskPool pool;
i = 0;
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update) {
pool.push(function_bind(&Mesh::compute_bvh,