- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.

- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
This commit is contained in:
Erwin Coumans
2006-05-11 00:13:42 +00:00
parent 2358e85b6d
commit 93c47e1071
16 changed files with 150 additions and 31 deletions

View File

@@ -281,7 +281,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
}
case WOPHY_SUMO:
{
physics_engine = UseBullet;//UseSumo; //disable Sumo, just use Bullet for now (unless too many people complain)
physics_engine = UseSumo;
break;
}
case WOPHY_NONE: