- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
This commit is contained in:
@@ -281,7 +281,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
|
||||
}
|
||||
case WOPHY_SUMO:
|
||||
{
|
||||
physics_engine = UseBullet;//UseSumo; //disable Sumo, just use Bullet for now (unless too many people complain)
|
||||
physics_engine = UseSumo;
|
||||
break;
|
||||
}
|
||||
case WOPHY_NONE:
|
||||
|
Reference in New Issue
Block a user