UI: use term current frame instead of playhead
Avoid mixing different terminologies up, current frame is used in a majority of Blender.
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@@ -188,7 +188,7 @@ class SequencerFadesAdd(Operator):
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('CURSOR_TO', 'To Playhead', 'Fade from the start of sequences under the time cursor to the current frame'),
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),
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name="Fade type",
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description="Fade in, out, both in and out, to, or from the playhead. Default is both in and out",
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description="Fade in, out, both in and out, to, or from the current frame. Default is both in and out",
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default='IN_OUT')
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@classmethod
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@@ -1585,10 +1585,10 @@ class SEQUENCER_PT_time(SequencerButtonsPanel, Panel):
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split.alignment = 'RIGHT'
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split.label(text="Playhead")
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split = split.split(factor=0.8 + max_factor, align=True)
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playhead = frame_current - frame_final_start
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split.label(text="{:>14}".format(smpte_from_frame(playhead)))
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frame_display = frame_current - frame_final_start
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split.label(text="{:>14}".format(smpte_from_frame(frame_display)))
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split.alignment = 'RIGHT'
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split.label(text=str(playhead) + " ")
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split.label(text=str(frame_display) + " ")
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if strip.type == 'SCENE':
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scene = strip.scene
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