UI: use term current frame instead of playhead

Avoid mixing different terminologies up,
current frame is used in a majority of Blender.
This commit is contained in:
Campbell Barton
2020-06-01 14:41:12 +10:00
parent c315e56434
commit 946ae26349
9 changed files with 21 additions and 21 deletions

View File

@@ -188,7 +188,7 @@ class SequencerFadesAdd(Operator):
('CURSOR_TO', 'To Playhead', 'Fade from the start of sequences under the time cursor to the current frame'),
),
name="Fade type",
description="Fade in, out, both in and out, to, or from the playhead. Default is both in and out",
description="Fade in, out, both in and out, to, or from the current frame. Default is both in and out",
default='IN_OUT')
@classmethod

View File

@@ -1585,10 +1585,10 @@ class SEQUENCER_PT_time(SequencerButtonsPanel, Panel):
split.alignment = 'RIGHT'
split.label(text="Playhead")
split = split.split(factor=0.8 + max_factor, align=True)
playhead = frame_current - frame_final_start
split.label(text="{:>14}".format(smpte_from_frame(playhead)))
frame_display = frame_current - frame_final_start
split.label(text="{:>14}".format(smpte_from_frame(frame_display)))
split.alignment = 'RIGHT'
split.label(text=str(playhead) + " ")
split.label(text=str(frame_display) + " ")
if strip.type == 'SCENE':
scene = strip.scene