Cycles: camera motion blur enabled.
Still more work needed to get object motion blur ready.
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@@ -349,7 +349,7 @@ __device_inline float3 bvh_triangle_refine(KernelGlobals *kg, ShaderData *sd, co
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#ifdef __INTERSECTION_REFINE__
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if(isect->object != ~0) {
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#ifdef __MOTION__
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#ifdef __OBJECT_MOTION__
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Transform tfm = sd->ob_itfm;
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#else
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Transform tfm = object_fetch_transform(kg, isect->object, ray->time, OBJECT_INVERSE_TRANSFORM);
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@@ -370,7 +370,7 @@ __device_inline float3 bvh_triangle_refine(KernelGlobals *kg, ShaderData *sd, co
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P = P + D*rt;
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if(isect->object != ~0) {
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#ifdef __MOTION__
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#ifdef __OBJECT_MOTION__
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Transform tfm = sd->ob_tfm;
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#else
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Transform tfm = object_fetch_transform(kg, isect->object, ray->time, OBJECT_TRANSFORM);
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