Cycles: camera motion blur enabled.
Still more work needed to get object motion blur ready.
This commit is contained in:
@@ -220,6 +220,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
|
||||
memcpy(&objects[offset+8], &mtfm_pre, sizeof(float4)*4);
|
||||
memcpy(&objects[offset+12], &mtfm_post, sizeof(float4)*4);
|
||||
}
|
||||
#ifdef __OBJECT_MOTION__
|
||||
else if(need_motion == Scene::MOTION_BLUR) {
|
||||
if(ob->use_motion) {
|
||||
/* decompose transformations for interpolation */
|
||||
@@ -234,6 +235,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
|
||||
memcpy(&objects[offset+8], &no_motion, sizeof(float4));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/* dupli object coords */
|
||||
objects[offset+16] = make_float4(ob->dupli_generated[0], ob->dupli_generated[1], ob->dupli_generated[2], 0.0f);
|
||||
@@ -297,7 +299,11 @@ void ObjectManager::apply_static_transforms(Scene *scene, Progress& progress)
|
||||
|
||||
/* counter mesh users */
|
||||
map<Mesh*, int> mesh_users;
|
||||
#ifdef __OBJECT_MOTION__
|
||||
bool motion_blur = scene->need_motion() == Scene::MOTION_BLUR;
|
||||
#else
|
||||
bool motion_blur = false;
|
||||
#endif
|
||||
|
||||
foreach(Object *object, scene->objects) {
|
||||
map<Mesh*, int>::iterator it = mesh_users.find(object->mesh);
|
||||
|
Reference in New Issue
Block a user