Cycles Hair: Multiple vertex colours and UV coordinates
Added export of multiple UV coordinates and vertex colour attributes. A debugging option to export the strands without using the cache has also been removed.
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@@ -92,7 +92,6 @@ CurveSystemManager::CurveSystemManager()
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use_curves = true;
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use_smooth = true;
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use_cache = true;
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use_parents = false;
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use_encasing = true;
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use_backfacing = false;
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@@ -175,7 +174,6 @@ bool CurveSystemManager::modified(const CurveSystemManager& CurveSystemManager)
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encasing_ratio == CurveSystemManager.encasing_ratio &&
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use_backfacing == CurveSystemManager.use_backfacing &&
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normalmix == CurveSystemManager.normalmix &&
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use_cache == CurveSystemManager.use_cache &&
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use_smooth == CurveSystemManager.use_smooth &&
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triangle_method == CurveSystemManager.triangle_method &&
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resolution == CurveSystemManager.resolution &&
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@@ -196,8 +194,7 @@ bool CurveSystemManager::modified_mesh(const CurveSystemManager& CurveSystemMana
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resolution == CurveSystemManager.resolution &&
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use_curves == CurveSystemManager.use_curves &&
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use_joined == CurveSystemManager.use_joined &&
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segments == CurveSystemManager.segments &&
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use_cache == CurveSystemManager.use_cache);
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segments == CurveSystemManager.segments);
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}
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void CurveSystemManager::tag_update(Scene *scene)
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@@ -108,7 +108,6 @@ public:
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bool use_curves;
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bool use_smooth;
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bool use_cache;
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bool use_parents;
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bool use_encasing;
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bool use_backfacing;
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