Layers / Depsgraph: Unittesting for selection and visibility evaluation

This commit is contained in:
Dalai Felinto
2017-03-20 18:06:50 +01:00
parent 5bfa6d8455
commit 97b9afda37
12 changed files with 552 additions and 14 deletions

View File

@@ -60,6 +60,15 @@ RENDER_LAYER_TEST(active_collection)
RENDER_LAYER_TEST(collection_rename) RENDER_LAYER_TEST(collection_rename)
RENDER_LAYER_TEST(evaluation_visibility_a) RENDER_LAYER_TEST(evaluation_visibility_a)
RENDER_LAYER_TEST(evaluation_visibility_b) RENDER_LAYER_TEST(evaluation_visibility_b)
RENDER_LAYER_TEST(evaluation_visibility_c)
RENDER_LAYER_TEST(evaluation_visibility_d)
RENDER_LAYER_TEST(evaluation_visibility_e)
RENDER_LAYER_TEST(evaluation_visibility_f)
RENDER_LAYER_TEST(evaluation_selectability_a)
RENDER_LAYER_TEST(evaluation_selectability_b)
RENDER_LAYER_TEST(evaluation_selectability_c)
RENDER_LAYER_TEST(evaluation_selectability_d)
RENDER_LAYER_TEST(evaluation_selectability_e)
RENDER_LAYER_TEST(object_add_cylinder) RENDER_LAYER_TEST(object_add_cylinder)
RENDER_LAYER_TEST(object_add_empty) RENDER_LAYER_TEST(object_add_empty)
RENDER_LAYER_TEST(object_add_torus) RENDER_LAYER_TEST(object_add_torus)

View File

@@ -0,0 +1,58 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = True
bpy.context.scene.update() # update depsgraph
cube.select_set('SELECT')
self.assertTrue(cube.visible_get(), "Cube should be visible")
self.assertTrue(cube.select_get(), "Cube should be selected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

View File

@@ -0,0 +1,60 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
bpy.context.scene.update() # update depsgraph
cube.select_set('SELECT')
layer_collection_mom.collections[layer_collection_kid.name].hide = True
layer_collection_kid.hide = True
bpy.context.scene.update() # update depsgraph
self.assertFalse(cube.visible_get(), "Cube should be invisible")
self.assertFalse(cube.select_get(), "Cube should be unselected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

View File

@@ -0,0 +1,58 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
bpy.context.scene.update() # update depsgraph
cube.select_set('SELECT')
self.assertTrue(cube.visible_get(), "Cube should be visible")
self.assertTrue(cube.select_get(), "Cube should be selected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

View File

@@ -0,0 +1,61 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
bpy.context.scene.update() # update depsgraph
cube.select_set('SELECT')
layer_collection_mom.collections[layer_collection_kid.name].hide_select = True
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Cube should be visible")
self.assertTrue(cube.select_get(), "Cube should be selected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

View File

@@ -0,0 +1,60 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_selectability(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Selectability Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
cube.select_set('SELECT')
layer_collection_mom.collections[layer_collection_kid.name].hide_select = True
layer_collection_kid.hide = True
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Cube should be visible")
self.assertFalse(cube.select_get(), "Cube should be unselected")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

View File

@@ -17,7 +17,7 @@ from render_layer_common import *
class UnitTesting(RenderLayerTesting): class UnitTesting(RenderLayerTesting):
def test_visibility(self): def test_visibility(self):
""" """
See if we can link objects See if the depsgraph evaluation is correct
""" """
import bpy import bpy
@@ -28,19 +28,20 @@ class UnitTesting(RenderLayerTesting):
layer.collections.unlink(layer.collections[0]) layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer scene.render_layers.active = layer
scene_collection_a = scene.master_collection.collections.new("Visible") scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_b = scene.master_collection.collections.new("Invisible") scene_collection_kid = scene.master_collection.collections.new("Kid")
scene_collection_a.objects.link(cube) scene_collection_mom.objects.link(cube)
scene_collection_b.objects.link(cube) scene_collection_kid.objects.link(cube)
layer_collection_a = layer.collections.link(scene_collection_a) layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_b = layer.collections.link(scene_collection_b) layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_a.hide = False layer_collection_mom.hide = True
layer_collection_b.hide = True layer_collection_kid.hide = False
self.assertTrue(cube.visible_get(), "Object is not visible") bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################ # ############################################################

View File

@@ -17,7 +17,7 @@ from render_layer_common import *
class UnitTesting(RenderLayerTesting): class UnitTesting(RenderLayerTesting):
def test_visibility(self): def test_visibility(self):
""" """
See if we can link objects See if the depsgraph evaluation is correct
""" """
import bpy import bpy
@@ -28,8 +28,8 @@ class UnitTesting(RenderLayerTesting):
layer.collections.unlink(layer.collections[0]) layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Visible") scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Invisible") scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube) scene_collection_kid.objects.link(cube)
@@ -40,7 +40,8 @@ class UnitTesting(RenderLayerTesting):
layer_collection_mom.collections[layer_collection_kid.name].hide = True layer_collection_mom.collections[layer_collection_kid.name].hide = True
layer_collection_kid.hide = True layer_collection_kid.hide = True
self.assertFalse(cube.visible_get(), "Object is not invisible") bpy.context.scene.update() # update depsgraph
self.assertFalse(cube.visible_get(), "Object should be invisible")
# ############################################################ # ############################################################

View File

@@ -0,0 +1,58 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
layer_collection_mom.collections[layer_collection_kid.name].hide = True
layer_collection_kid.hide = False
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

View File

@@ -0,0 +1,55 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

View File

@@ -0,0 +1,58 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_mom.objects.link(cube)
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
layer_collection_kid.hide = True
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()

View File

@@ -0,0 +1,59 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_mom.objects.link(cube)
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = False
layer_collection_mom.collections[layer_collection_kid.name].hide = True
layer_collection_kid.hide = True
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()