BGE Docs: Changing ROT_* Armature Channel constants in the docs to be ROT_MODE_* to match the actual constants from bge.logic.

This commit is contained in:
Mitchell Stokes
2012-11-22 09:20:36 +00:00
parent 9b571c2d54
commit 989b5983c8

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@@ -1022,43 +1022,43 @@ See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
.. note:
euler mode are named as in Blender UI but the actual axis order is reversed
.. data:: ROT_QUAT
.. data:: ROT_MODE_QUAT
Use quaternion in rotation attribute to update bone rotation.
:value: 0
.. data:: ROT_XYZ
.. data:: ROT_MODE_XYZ
Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
:value: 1
.. data:: ROT_XZY
.. data:: ROT_MODE_XZY
Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
:value: 2
.. data:: ROT_YXZ
.. data:: ROT_MODE_YXZ
Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
:value: 3
.. data:: ROT_YZX
.. data:: ROT_MODE_YZX
Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
:value: 4
.. data:: ROT_ZXY
.. data:: ROT_MODE_ZXY
Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
:value: 5
.. data:: ROT_ZYX
.. data:: ROT_MODE_ZYX
Use euler_rotation and apply angles on bone's X, Y, Z axis successively.