Code refactor: nodify Cycles camera and fix some mistakes in XML node read.
Differential Revision: https://developer.blender.org/D2016
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@@ -19,6 +19,8 @@
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#include "kernel_types.h"
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#include "node.h"
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#include "util_boundbox.h"
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#include "util_transform.h"
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#include "util_types.h"
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@@ -35,8 +37,10 @@ class Scene;
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* Renderman, and Blender after remapping.
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*/
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class Camera {
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class Camera : public Node {
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public:
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NODE_DECLARE;
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/* Specifies an offset for the shutter's time interval. */
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enum MotionPosition {
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/* Shutter opens at the current frame. */
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@@ -69,7 +73,7 @@ public:
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/* motion blur */
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float shuttertime;
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MotionPosition motion_position;
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float shutter_curve[RAMP_TABLE_SIZE];
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array<float> shutter_curve;
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size_t shutter_table_offset;
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/* ** Rolling shutter effect. ** */
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@@ -177,7 +181,6 @@ public:
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void device_update_volume(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene, Scene *scene);
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bool modified(const Camera& cam);
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bool motion_modified(const Camera& cam);
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void tag_update();
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