Sequencer: per-sequence modifier stack for color grading
This implements basic color grading modifiers in sequencer, supporting color balance, RGB curves and HUE corrections. Implementation is close to object modifiers, some details are there: http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers Modifiers supports multi-threaded calculation, masks and instant parameter changes. Also added cache for pre-processed image buffers for current frame, so changing sequence properties does not require rendering of original sequence (like rendering scene, loading file from disk and so)
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@@ -774,7 +774,7 @@ class IMAGE_PT_paint_curve(BrushButtonsPanel, Panel):
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toolsettings = context.tool_settings.image_paint
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brush = toolsettings.brush
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layout.template_curve_mapping(brush, "curve")
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layout.template_curve_mapping(brush, "curve", type='COLOR')
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row = layout.row(align=True)
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row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
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