Quicktime: remove backend with the old quicktime API, and keep the QTKit backend.
This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled, it will always use QTKit. The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will give consistent input/output. On Windows or Linux quicktime isn't being used.
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@@ -143,7 +143,6 @@ def validate_arguments(args, bc):
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'WITH_X11_XINPUT',
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'WITH_X11_XF86VMODE',
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'BF_GHOST_DEBUG',
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'USE_QTKIT',
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'BF_FANCY', 'BF_QUIET', 'BF_LINE_OVERWRITE',
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'BF_X264_CONFIG',
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'BF_XVIDCORE_CONFIG',
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@@ -426,7 +425,6 @@ def read_opts(env, cfg, args):
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(BoolVariable('WITH_GHOST_SDL', 'Enable building blender against SDL for windowing rather then the native APIs', False)),
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(BoolVariable('WITH_X11_XINPUT', 'Enable X11 Xinput (tablet support and unicode input)', True)),
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(BoolVariable('WITH_X11_XF86VMODE', 'Enable X11 video mode switching', True)),
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(BoolVariable('USE_QTKIT', 'Use QTKIT if true', True)),
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('BF_OPENMP_LIB_STATIC', 'OpenMP static library', ''),
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(BoolVariable('WITH_BF_QUICKTIME', 'Use QuickTime if true', False)),
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