From 99ed95bba297ee13e04571b066d17c53503ffe13 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Wed, 11 Mar 2015 12:18:44 +0100 Subject: [PATCH] Fix really stupid issue reported by Campbell, code retry to render without VBOs would return prematurely and leak. --- source/blender/blenkernel/intern/cdderivedmesh.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 447249cc990..6b7855b7759 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -1085,9 +1085,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, elementsize = GPU_attrib_element_size(datatypes, numdata); buffer = GPU_buffer_alloc(elementsize * dm->drawObject->tot_triangle_point, false); if (buffer == NULL) { - GPU_buffer_unbind(); buffer = GPU_buffer_alloc(elementsize * dm->drawObject->tot_triangle_point, true); - return; } varray = GPU_buffer_lock_stream(buffer); if (varray == NULL) {