Sync with Apricot Game Engine
============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot.
This commit is contained in:
@@ -161,9 +161,7 @@ void RAS_ListRasterizer::ReleaseAlloc()
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void RAS_ListRasterizer::IndexPrimitives(
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const vecVertexArray & vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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DrawMode mode,
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bool useObjectColor,
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const MT_Vector4& rgbacolor,
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class KX_ListSlot** slot)
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@@ -185,15 +183,13 @@ void RAS_ListRasterizer::IndexPrimitives(
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if (mUseVertexArrays) {
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RAS_VAOpenGLRasterizer::IndexPrimitives(
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vertexarrays, indexarrays,
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mode, polymat,
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rendertools, useObjectColor,
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mode, useObjectColor,
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rgbacolor,slot
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);
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} else {
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RAS_OpenGLRasterizer::IndexPrimitives(
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vertexarrays, indexarrays,
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mode, polymat,
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rendertools, useObjectColor,
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mode, useObjectColor,
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rgbacolor,slot
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);
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}
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@@ -208,9 +204,7 @@ void RAS_ListRasterizer::IndexPrimitives(
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void RAS_ListRasterizer::IndexPrimitivesMulti(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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DrawMode mode,
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bool useObjectColor,
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const MT_Vector4& rgbacolor,
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class KX_ListSlot** slot)
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@@ -230,18 +224,19 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(
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}
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}
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if (mUseVertexArrays) {
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// workaround: note how we do not use vertex arrays for making display
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// lists, since glVertexAttribPointerARB doesn't seem to work correct
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// in display lists on ATI? either a bug in the driver or in Blender ..
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if (mUseVertexArrays && !localSlot) {
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RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(
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vertexarrays, indexarrays,
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mode, polymat,
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rendertools, useObjectColor,
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mode, useObjectColor,
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rgbacolor,slot
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);
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} else {
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RAS_OpenGLRasterizer::IndexPrimitivesMulti(
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vertexarrays, indexarrays,
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mode, polymat,
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rendertools, useObjectColor,
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mode, useObjectColor,
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rgbacolor,slot
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);
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}
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@@ -52,9 +52,7 @@ public:
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virtual void IndexPrimitives(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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DrawMode mode,
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bool useObjectColor,
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const MT_Vector4& rgbacolor,
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class KX_ListSlot** slot
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@@ -63,9 +61,7 @@ public:
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virtual void IndexPrimitivesMulti(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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DrawMode mode,
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bool useObjectColor,
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const MT_Vector4& rgbacolor,
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class KX_ListSlot** slot
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@@ -368,23 +368,11 @@ void RAS_OpenGLRasterizer::SetDrawingMode(int drawingmode)
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switch (m_drawingmode)
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{
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case KX_BOUNDINGBOX:
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{
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}
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case KX_WIREFRAME:
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{
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glDisable (GL_CULL_FACE);
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break;
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}
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case KX_TEXTURED:
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{
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}
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case KX_SHADED:
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{
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}
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case KX_SOLID:
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{
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}
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default:
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{
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}
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@@ -603,33 +591,14 @@ void RAS_OpenGLRasterizer::GetViewMatrix(MT_Matrix4x4 &mat) const
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void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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DrawMode mode,
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bool useObjectColor,
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const MT_Vector4& rgbacolor,
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class KX_ListSlot** slot
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)
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{
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GLenum drawmode;
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switch (mode)
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{
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case 0:
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drawmode = GL_TRIANGLES;
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break;
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case 1:
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drawmode = GL_LINES;
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break;
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case 2:
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drawmode = GL_QUADS;
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break;
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default:
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drawmode = GL_LINES;
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break;
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}
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const RAS_TexVert* vertexarray ;
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unsigned int numindices,vt;
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const RAS_TexVert* vertexarray;
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unsigned int numindices, vt;
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for (vt=0;vt<vertexarrays.size();vt++)
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{
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@@ -643,7 +612,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays,
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int vindex=0;
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switch (mode)
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{
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case 1:
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case KX_MODE_LINES:
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{
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glBegin(GL_LINES);
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vindex=0;
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@@ -655,7 +624,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays,
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glEnd();
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}
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break;
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case 2:
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case KX_MODE_QUADS:
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{
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glBegin(GL_QUADS);
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vindex=0;
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@@ -723,7 +692,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays,
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glEnd();
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break;
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}
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case 0:
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case KX_MODE_TRIANGLES:
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{
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glBegin(GL_TRIANGLES);
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vindex=0;
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@@ -788,32 +757,14 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays,
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void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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DrawMode mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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bool useObjectColor,
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const MT_Vector4& rgbacolor
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)
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{
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GLenum drawmode;
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switch (mode)
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{
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case 0:
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drawmode = GL_TRIANGLES;
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break;
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case 1:
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drawmode = GL_LINES;
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break;
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case 2:
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drawmode = GL_QUADS;
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break;
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default:
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drawmode = GL_LINES;
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break;
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}
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const RAS_TexVert* vertexarray ;
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const RAS_TexVert* vertexarray;
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unsigned int numindices, vt;
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if (useObjectColor)
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@@ -838,7 +789,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexa
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int vindex=0;
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switch (mode)
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{
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case 1:
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case KX_MODE_LINES:
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{
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glBegin(GL_LINES);
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vindex=0;
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@@ -850,7 +801,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexa
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glEnd();
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}
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break;
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case 2:
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case KX_MODE_QUADS:
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{
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vindex=0;
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for (unsigned int i=0;i<numindices;i+=4)
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@@ -883,7 +834,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexa
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}
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break;
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}
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case 0:
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case KX_MODE_TRIANGLES:
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{
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glBegin(GL_TRIANGLES);
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vindex=0;
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@@ -999,6 +950,9 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv)
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case RAS_TEXCO_UV2:
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glVertexAttrib2fvARB(unit, tv.getUV2());
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break;
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case RAS_TEXCO_VCOL:
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glVertexAttrib4ubvARB(unit, tv.getRGBA());
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break;
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default:
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break;
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}
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@@ -1037,32 +991,14 @@ void RAS_OpenGLRasterizer::Tangent( const RAS_TexVert& v1,
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void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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DrawMode mode,
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bool useObjectColor,
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const MT_Vector4& rgbacolor,
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class KX_ListSlot** slot
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)
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{
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GLenum drawmode;
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switch (mode)
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{
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case 0:
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drawmode = GL_TRIANGLES;
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break;
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case 1:
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drawmode = GL_LINES;
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break;
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case 2:
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drawmode = GL_QUADS;
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break;
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default:
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drawmode = GL_LINES;
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break;
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}
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const RAS_TexVert* vertexarray ;
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const RAS_TexVert* vertexarray;
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unsigned int numindices,vt;
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for (vt=0;vt<vertexarrays.size();vt++)
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@@ -1077,7 +1013,7 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
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int vindex=0;
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switch (mode)
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{
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case 1:
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case KX_MODE_LINES:
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{
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glBegin(GL_LINES);
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vindex=0;
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@@ -1089,7 +1025,7 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
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glEnd();
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}
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break;
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case 2:
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case KX_MODE_QUADS:
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{
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glBegin(GL_QUADS);
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vindex=0;
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@@ -1166,7 +1102,7 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
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glEnd();
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break;
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}
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case 0:
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case KX_MODE_TRIANGLES:
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{
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glBegin(GL_TRIANGLES);
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vindex=0;
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@@ -148,9 +148,7 @@ public:
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virtual void IndexPrimitives(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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DrawMode mode,
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bool useObjectColor,
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const MT_Vector4& rgbacolor,
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class KX_ListSlot** slot
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@@ -159,7 +157,7 @@ public:
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virtual void IndexPrimitives_3DText(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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DrawMode mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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bool useObjectColor,
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@@ -169,9 +167,7 @@ public:
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virtual void IndexPrimitivesMulti(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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DrawMode mode,
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bool useObjectColor,
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const MT_Vector4& rgbacolor,
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class KX_ListSlot** slot);
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|
@@ -59,9 +59,9 @@ bool RAS_VAOpenGLRasterizer::Init(void)
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if (result)
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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@@ -77,13 +77,16 @@ void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode)
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{
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case KX_BOUNDINGBOX:
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case KX_WIREFRAME:
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glDisable (GL_CULL_FACE);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisable(GL_CULL_FACE);
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break;
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case KX_SOLID:
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glDisableClientState(GL_COLOR_ARRAY);
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break;
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case KX_TEXTURED:
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case KX_SHADED:
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case KX_SHADOW:
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glEnableClientState(GL_COLOR_ARRAY);
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case KX_SOLID:
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break;
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default:
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break;
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}
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@@ -102,30 +105,23 @@ void RAS_VAOpenGLRasterizer::Exit()
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void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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DrawMode mode,
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bool useObjectColor,
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const MT_Vector4& rgbacolor,
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class KX_ListSlot** slot)
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{
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static const GLsizei vtxstride = sizeof(RAS_TexVert);
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GLenum drawmode;
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switch (mode)
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{
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case 0:
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drawmode = GL_TRIANGLES;
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break;
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case 2:
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drawmode = GL_QUADS;
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break;
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case 1: //lines
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default:
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drawmode = GL_LINES;
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break;
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}
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if(mode == KX_MODE_TRIANGLES)
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drawmode = GL_TRIANGLES;
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else if(mode == KX_MODE_QUADS)
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drawmode = GL_QUADS;
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else
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drawmode = GL_LINES;
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const RAS_TexVert* vertexarray;
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unsigned int numindices, vt;
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if (drawmode != GL_LINES)
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{
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if (useObjectColor)
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@@ -157,9 +153,10 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
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continue;
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glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ());
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glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1());
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glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
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glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal());
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glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1());
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if(glIsEnabled(GL_COLOR_ARRAY))
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glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
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//if(m_Lock)
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// local->Begin(vertexarrays[vt]->size());
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@@ -169,8 +166,6 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
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//if(m_Lock)
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// local->End();
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}
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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@@ -178,28 +173,21 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
|
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void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexarrays,
|
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const vecIndexArrays & indexarrays,
|
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int mode,
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class RAS_IPolyMaterial* polymat,
|
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class RAS_IRenderTools* rendertools,
|
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DrawMode mode,
|
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bool useObjectColor,
|
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const MT_Vector4& rgbacolor,
|
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class KX_ListSlot** slot)
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{
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static const GLsizei vtxstride = sizeof(RAS_TexVert);
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GLenum drawmode;
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switch (mode)
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{
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case 0:
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drawmode = GL_TRIANGLES;
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break;
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case 2:
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drawmode = GL_QUADS;
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break;
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case 1: //lines
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default:
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drawmode = GL_LINES;
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break;
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}
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if(mode == KX_MODE_TRIANGLES)
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drawmode = GL_TRIANGLES;
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else if(mode == KX_MODE_QUADS)
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drawmode = GL_QUADS;
|
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else
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drawmode = GL_LINES;
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const RAS_TexVert* vertexarray;
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unsigned int numindices, vt;
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@@ -232,10 +220,10 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexa
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continue;
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glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ());
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TexCoordPtr(vertexarray);
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glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
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glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal());
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TexCoordPtr(vertexarray);
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if(glIsEnabled(GL_COLOR_ARRAY))
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glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
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//if(m_Lock)
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// local->Begin(vertexarrays[vt]->size());
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@@ -296,19 +284,22 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv)
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switch(m_attrib[unit]) {
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case RAS_TEXCO_ORCO:
|
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case RAS_TEXCO_GLOB:
|
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glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getLocalXYZ());
|
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glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getLocalXYZ());
|
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break;
|
||||
case RAS_TEXCO_UV1:
|
||||
glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1());
|
||||
glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1());
|
||||
break;
|
||||
case RAS_TEXCO_NORM:
|
||||
glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal());
|
||||
glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal());
|
||||
break;
|
||||
case RAS_TEXTANGENT:
|
||||
glVertexAttribPointer(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent());
|
||||
glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent());
|
||||
break;
|
||||
case RAS_TEXCO_UV2:
|
||||
glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2());
|
||||
glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2());
|
||||
break;
|
||||
case RAS_TEXCO_VCOL:
|
||||
glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -386,11 +377,12 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
|
||||
case RAS_TEXCO_NORM:
|
||||
case RAS_TEXTANGENT:
|
||||
case RAS_TEXCO_UV2:
|
||||
if(enable) glEnableVertexAttribArray(unit);
|
||||
else glDisableVertexAttribArray(unit);
|
||||
case RAS_TEXCO_VCOL:
|
||||
if(enable) glEnableVertexAttribArrayARB(unit);
|
||||
else glDisableVertexAttribArrayARB(unit);
|
||||
break;
|
||||
default:
|
||||
glDisableVertexAttribArray(unit);
|
||||
glDisableVertexAttribArrayARB(unit);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@@ -52,9 +52,7 @@ public:
|
||||
|
||||
virtual void IndexPrimitives( const vecVertexArray& vertexarrays,
|
||||
const vecIndexArrays & indexarrays,
|
||||
int mode,
|
||||
class RAS_IPolyMaterial* polymat,
|
||||
class RAS_IRenderTools* rendertools,
|
||||
DrawMode mode,
|
||||
bool useObjectColor,
|
||||
const MT_Vector4& rgbacolor,
|
||||
class KX_ListSlot** slot);
|
||||
@@ -62,9 +60,7 @@ public:
|
||||
virtual void IndexPrimitivesMulti(
|
||||
const vecVertexArray& vertexarrays,
|
||||
const vecIndexArrays & indexarrays,
|
||||
int mode,
|
||||
class RAS_IPolyMaterial* polymat,
|
||||
class RAS_IRenderTools* rendertools,
|
||||
DrawMode mode,
|
||||
bool useObjectColor,
|
||||
const MT_Vector4& rgbacolor,
|
||||
class KX_ListSlot** slot);
|
||||
|
Reference in New Issue
Block a user