Cycles OSL: most closure code is now shared between OSL and SVM. Also fix
transmission pass and filter glossy option. The BSDF closure class is now more similar to the SVM closures, and includes some flags and labels that are needed to properly categorize the BSDF's for render passes. Phong closure is gone for the moment, needs to be adapated to the new structure still.
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@@ -1,110 +0,0 @@
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <OpenImageIO/fmath.h>
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#include <OSL/genclosure.h>
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#include "osl_closures.h"
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CCL_NAMESPACE_BEGIN
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using namespace OSL;
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class BSSRDFCubicClosure : public BSSRDFClosure {
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public:
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Color3 m_radius;
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Color3 m_scale;
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float m_max_radius;
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template <typename T>
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static inline T pow3(const T &x) { return x * x * x; }
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template <typename T>
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static inline T pow5(const T &x) { T x2 = x * x; return x2 * x2 * x; }
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BSSRDFCubicClosure() {}
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void setup()
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{
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// pre-compute some terms
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m_max_radius = 0;
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for (int i = 0; i < 3; i++) {
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m_scale[i] = m_radius[i] > 0 ? 4 / pow5(m_radius[i]) : 0;
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m_max_radius = std::max(m_max_radius, m_radius[i]);
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}
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}
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bool mergeable(const ClosurePrimitive *other) const {
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const BSSRDFCubicClosure *comp = (const BSSRDFCubicClosure *)other;
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return m_radius == comp->m_radius && BSSRDFClosure::mergeable(other);
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}
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size_t memsize() const { return sizeof(*this); }
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const char *name() const { return "bssrdf_cubic"; }
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void print_on(std::ostream &out) const
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{
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out << name() << " ((" << m_radius[0] << ", " << m_radius[1] << ", " << m_radius[2] << "), ("
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<< m_scale[0] << ", " << m_scale[1] << ", " << m_scale[2] << "))";
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}
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Color3 eval(float r) const
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{
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return Color3((r < m_radius.x) ? pow3(m_radius.x - r) * m_scale.x : 0,
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(r < m_radius.y) ? pow3(m_radius.y - r) * m_scale.y : 0,
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(r < m_radius.z) ? pow3(m_radius.z - r) * m_scale.z : 0);
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}
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float max_radius() const
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{
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return m_max_radius;
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}
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};
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ClosureParam *closure_bssrdf_cubic_params()
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{
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static ClosureParam params[] = {
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CLOSURE_COLOR_PARAM(BSSRDFCubicClosure, m_radius),
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CLOSURE_STRING_KEYPARAM("label"),
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CLOSURE_FINISH_PARAM(BSSRDFCubicClosure)
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};
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return params;
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}
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CLOSURE_PREPARE(closure_bssrdf_cubic_prepare, BSSRDFCubicClosure)
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CCL_NAMESPACE_END
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