Fix compilation on linux (implicit conversion from double/float to size_t treated as error here).
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@@ -123,7 +123,7 @@ BakeData *BakeManager::init(const int object, const size_t tri_offset, const siz
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void BakeManager::set_shader_limit(const size_t x, const size_t y)
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void BakeManager::set_shader_limit(const size_t x, const size_t y)
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{
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{
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m_shader_limit = x * y;
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m_shader_limit = x * y;
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m_shader_limit = pow(2, ceil(log(m_shader_limit)/log(2)));
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m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit)/log(2)));
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}
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}
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bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[])
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bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[])
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@@ -135,7 +135,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
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/* calculate the total parts for the progress bar */
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/* calculate the total parts for the progress bar */
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for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
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for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
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size_t shader_size = fminf(num_pixels - shader_offset, m_shader_limit);
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size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
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DeviceTask task(DeviceTask::SHADER);
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DeviceTask task(DeviceTask::SHADER);
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task.shader_w = shader_size;
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task.shader_w = shader_size;
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@@ -146,7 +146,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
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this->num_samples = is_aa_pass(shader_type)? scene->integrator->aa_samples : 1;
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this->num_samples = is_aa_pass(shader_type)? scene->integrator->aa_samples : 1;
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for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
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for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
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size_t shader_size = fminf(num_pixels - shader_offset, m_shader_limit);
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size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
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/* setup input for device task */
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/* setup input for device task */
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device_vector<uint4> d_input;
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device_vector<uint4> d_input;
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