Merge branch 'master' into blender2.8
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@@ -229,6 +229,7 @@ shader_node_categories = [
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NodeItem("ShaderNodeTexChecker"),
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NodeItem("ShaderNodeTexBrick"),
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NodeItem("ShaderNodeTexPointDensity"),
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NodeItem("ShaderNodeTexIES"),
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]),
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ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
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NodeItem("ShaderNodeMixRGB"),
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