Move BVHType and shadingsystem enums to top-level of Cycles namespace.
Easier access of BVHType and deduplication for ShadingSystem. Reviewers: dingto, brecht Differential Revision: https://developer.blender.org/D534
This commit is contained in:
@@ -35,6 +35,7 @@
|
|||||||
#include "util_debug.h"
|
#include "util_debug.h"
|
||||||
#include "util_foreach.h"
|
#include "util_foreach.h"
|
||||||
#include "util_opengl.h"
|
#include "util_opengl.h"
|
||||||
|
#include "util_types.h"
|
||||||
|
|
||||||
CCL_NAMESPACE_BEGIN
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
@@ -362,19 +363,19 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
|
|||||||
const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
|
const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
|
||||||
|
|
||||||
if(shadingsystem == 0)
|
if(shadingsystem == 0)
|
||||||
params.shadingsystem = SceneParams::SVM;
|
params.shadingsystem = ShadingSystem::SVM;
|
||||||
else if(shadingsystem == 1)
|
else if(shadingsystem == 1)
|
||||||
params.shadingsystem = SceneParams::OSL;
|
params.shadingsystem = ShadingSystem::OSL;
|
||||||
|
|
||||||
if(background)
|
if(background)
|
||||||
params.bvh_type = SceneParams::BVH_STATIC;
|
params.bvh_type = BVHType::BVH_STATIC;
|
||||||
else
|
else
|
||||||
params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
|
params.bvh_type = (BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
|
||||||
|
|
||||||
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
|
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
|
||||||
params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
|
params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
|
||||||
|
|
||||||
if(background && params.shadingsystem != SceneParams::OSL)
|
if(background && params.shadingsystem != ShadingSystem::OSL)
|
||||||
params.persistent_data = r.use_persistent_data();
|
params.persistent_data = r.use_persistent_data();
|
||||||
else
|
else
|
||||||
params.persistent_data = false;
|
params.persistent_data = false;
|
||||||
@@ -511,9 +512,9 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use
|
|||||||
const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
|
const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
|
||||||
|
|
||||||
if(shadingsystem == 0)
|
if(shadingsystem == 0)
|
||||||
params.shadingsystem = SessionParams::SVM;
|
params.shadingsystem = ShadingSystem::SVM;
|
||||||
else if(shadingsystem == 1)
|
else if(shadingsystem == 1)
|
||||||
params.shadingsystem = SessionParams::OSL;
|
params.shadingsystem = ShadingSystem::OSL;
|
||||||
|
|
||||||
/* color managagement */
|
/* color managagement */
|
||||||
params.display_buffer_linear = GLEW_ARB_half_float_pixel && b_engine.support_display_space_shader(b_scene);
|
params.display_buffer_linear = GLEW_ARB_half_float_pixel && b_engine.support_display_space_shader(b_scene);
|
||||||
|
@@ -25,6 +25,7 @@
|
|||||||
#include "util_foreach.h"
|
#include "util_foreach.h"
|
||||||
#include "util_map.h"
|
#include "util_map.h"
|
||||||
#include "util_progress.h"
|
#include "util_progress.h"
|
||||||
|
#include "util_types.h"
|
||||||
#include "util_vector.h"
|
#include "util_vector.h"
|
||||||
|
|
||||||
CCL_NAMESPACE_BEGIN
|
CCL_NAMESPACE_BEGIN
|
||||||
@@ -388,7 +389,7 @@ void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *sc
|
|||||||
|
|
||||||
/* prepare for static BVH building */
|
/* prepare for static BVH building */
|
||||||
/* todo: do before to support getting object level coords? */
|
/* todo: do before to support getting object level coords? */
|
||||||
if(scene->params.bvh_type == SceneParams::BVH_STATIC) {
|
if(scene->params.bvh_type == BVHType::BVH_STATIC) {
|
||||||
progress.set_status("Updating Objects", "Applying Static Transformations");
|
progress.set_status("Updating Objects", "Applying Static Transformations");
|
||||||
apply_static_transforms(dscene, scene, object_flag, progress);
|
apply_static_transforms(dscene, scene, object_flag, progress);
|
||||||
}
|
}
|
||||||
|
@@ -61,7 +61,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_)
|
|||||||
if(device_info_.type == DEVICE_CPU)
|
if(device_info_.type == DEVICE_CPU)
|
||||||
shader_manager = ShaderManager::create(this, params.shadingsystem);
|
shader_manager = ShaderManager::create(this, params.shadingsystem);
|
||||||
else
|
else
|
||||||
shader_manager = ShaderManager::create(this, SceneParams::SVM);
|
shader_manager = ShaderManager::create(this, ShadingSystem::SVM);
|
||||||
|
|
||||||
/* Extended image limits for CPU and GPUs */
|
/* Extended image limits for CPU and GPUs */
|
||||||
image_manager->set_extended_image_limits(device_info_);
|
image_manager->set_extended_image_limits(device_info_);
|
||||||
|
@@ -120,8 +120,8 @@ public:
|
|||||||
|
|
||||||
class SceneParams {
|
class SceneParams {
|
||||||
public:
|
public:
|
||||||
enum { OSL, SVM } shadingsystem;
|
ShadingSystem shadingsystem;
|
||||||
enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type;
|
BVHType bvh_type;
|
||||||
bool use_bvh_cache;
|
bool use_bvh_cache;
|
||||||
bool use_bvh_spatial_split;
|
bool use_bvh_spatial_split;
|
||||||
bool use_qbvh;
|
bool use_qbvh;
|
||||||
|
@@ -24,6 +24,7 @@
|
|||||||
#include "util_progress.h"
|
#include "util_progress.h"
|
||||||
#include "util_stats.h"
|
#include "util_stats.h"
|
||||||
#include "util_thread.h"
|
#include "util_thread.h"
|
||||||
|
#include "util_types.h"
|
||||||
#include "util_vector.h"
|
#include "util_vector.h"
|
||||||
|
|
||||||
CCL_NAMESPACE_BEGIN
|
CCL_NAMESPACE_BEGIN
|
||||||
@@ -59,7 +60,7 @@ public:
|
|||||||
double reset_timeout;
|
double reset_timeout;
|
||||||
double text_timeout;
|
double text_timeout;
|
||||||
|
|
||||||
enum { OSL, SVM } shadingsystem;
|
ShadingSystem shadingsystem;
|
||||||
|
|
||||||
SessionParams()
|
SessionParams()
|
||||||
{
|
{
|
||||||
|
@@ -28,6 +28,7 @@
|
|||||||
#include "tables.h"
|
#include "tables.h"
|
||||||
|
|
||||||
#include "util_foreach.h"
|
#include "util_foreach.h"
|
||||||
|
#include "util_types.h"
|
||||||
|
|
||||||
CCL_NAMESPACE_BEGIN
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
@@ -148,7 +149,7 @@ ShaderManager *ShaderManager::create(Scene *scene, int shadingsystem)
|
|||||||
ShaderManager *manager;
|
ShaderManager *manager;
|
||||||
|
|
||||||
#ifdef WITH_OSL
|
#ifdef WITH_OSL
|
||||||
if(shadingsystem == SceneParams::OSL)
|
if(shadingsystem == ShadingSystem::OSL)
|
||||||
manager = new OSLShaderManager();
|
manager = new OSLShaderManager();
|
||||||
else
|
else
|
||||||
#endif
|
#endif
|
||||||
|
@@ -456,6 +456,15 @@ enum InterpolationType {
|
|||||||
INTERPOLATION_SMART = 3,
|
INTERPOLATION_SMART = 3,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum ShadingSystem {
|
||||||
|
OSL,
|
||||||
|
SVM
|
||||||
|
};
|
||||||
|
|
||||||
|
enum BVHType {
|
||||||
|
BVH_DYNAMIC,
|
||||||
|
BVH_STATIC
|
||||||
|
};
|
||||||
|
|
||||||
/* macros */
|
/* macros */
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user