BGE panels: wip
Logic Panel: - world settings (moved from world) ... that includes physic engine selection + gravity - game player (from gamesettings, it wasn't wrapped) - stereo/dome (from gamesettings, it wasn't wrapped) ... separated stereom into stereoflag and stereomode - properties ... (didn't touch it) Buttons Game Panel: (wip panel) - Physics (moved from Logic Panel) ... it will be a datablock in the future (right Campbell ?) - Material Physics (not currently implemented) ... a datablock link to the materials of an object + the dynamic physic variables * NOTE: in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
This commit is contained in:
@@ -700,8 +700,8 @@ bool GPG_Application::startEngine(void)
|
||||
#endif
|
||||
|
||||
//initialize Dome Settings
|
||||
if(m_startScene->r.stereomode == RAS_IRasterizer::RAS_STEREO_DOME)
|
||||
m_ketsjiengine->InitDome(m_startScene->r.domeres, m_startScene->r.domemode, m_startScene->r.domeangle, m_startScene->r.domeresbuf, m_startScene->r.dometilt, m_startScene->r.dometext);
|
||||
if(m_startScene->gm.stereoflag == STEREO_DOME)
|
||||
m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext);
|
||||
|
||||
// Set the GameLogic.globalDict from marshal'd data, so we can
|
||||
// load new blend files and keep data in GameLogic.globalDict
|
||||
|
Reference in New Issue
Block a user