Cleanup: make format
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@@ -39,7 +39,8 @@ float BLI_gNoise(float noisesize, float x, float y, float z, int hard, int noise
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float BLI_gTurbulence(
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float noisesize, float x, float y, float z, int oct, int hard, int noisebasis);
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/* newnoise: musgrave functions */
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float BLI_mg_fBm(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
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float BLI_mg_fBm(
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float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
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float BLI_mg_MultiFractal(
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float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
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float BLI_mg_VLNoise(float x, float y, float z, float distortion, int nbas1, int nbas2);
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@@ -1319,7 +1319,8 @@ float BLI_gTurbulence(
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* ``lacunarity'' is the gap between successive frequencies
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* ``octaves'' is the number of frequencies in the fBm
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*/
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float BLI_mg_fBm(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
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float BLI_mg_fBm(
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float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
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{
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float rmd, value = 0.0, pwr = 1.0, pwHL = powf(lacunarity, -H);
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int i;
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@@ -1,4 +1,5 @@
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void node_attribute(vec4 attr, out vec4 outcol, out vec3 outvec, out float outf, out float outalpha)
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void node_attribute(
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vec4 attr, out vec4 outcol, out vec3 outvec, out float outf, out float outalpha)
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{
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outcol = vec4(attr.xyz, 1.0);
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outvec = attr.xyz;
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