BGE: Finally adding support for additive layer blending.

Currently this is only for the Python API. The logic brick will be updated in a future commit.
This commit is contained in:
Mitchell Stokes
2013-08-14 23:31:49 +00:00
parent c8f75fb5b1
commit 9afae77fed
11 changed files with 77 additions and 37 deletions

View File

@@ -1114,6 +1114,19 @@ See :class:`bge.types.KX_GameObject.playAction`
:value: 2
.. _gameobject-playaction-blend:
.. data:: KX_ACTION_BLEND_BLEND
Blend layers using linear interpolation
:value: 0
.. data:: KX_ACTION_BLEND_ADD
Adds the layers together
:value: 1
-------------
Mouse Buttons

View File

@@ -776,7 +776,7 @@ base class --- :class:`SCA_IObject`
Return the value matching key, or the default value if its not found.
:return: The key value or a default.
.. method:: playAction(name, start_frame, end_frame, layer=0, priority=0, blendin=0, play_mode=ACT_MODE_PLAY, layer_weight=0.0, ipo_flags=0, speed=1.0)
.. method:: playAction(name, start_frame, end_frame, layer=0, priority=0, blendin=0, play_mode=KX_ACTION_MODE_PLAY, layer_weight=0.0, ipo_flags=0, speed=1.0, blend_mode=KX_ACTION_BLEND_BLEND)
Plays an action.
@@ -794,12 +794,14 @@ base class --- :class:`SCA_IObject`
:type blendin: float
:arg play_mode: the play mode
:type play_mode: one of :ref:`these constants <gameobject-playaction-mode>`
:arg layer_weight: how much of the previous layer to use for blending (0 = add)
:arg layer_weight: how much of the previous layer to use for blending
:type layer_weight: float
:arg ipo_flags: flags for the old IPO behaviors (force, etc)
:type ipo_flags: int bitfield
:arg speed: the playback speed of the action as a factor (1.0 = normal speed, 2.0 = 2x speed, etc)
:type speed: float
:arg blend_mode: how to blend this layer with previous layers
:type blend_mode: one of :ref:`these constants <gameobject-playaction-blend>`
.. method:: stopAction(layer=0)