Cycles: some warning fixes, cpu device task tweaks, avoid unnecessary
tonemap in non-viewport render, and some utility functions.
This commit is contained in:
@@ -24,6 +24,7 @@
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#include "util_cuda.h"
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#include "util_cuda.h"
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#include "util_debug.h"
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#include "util_debug.h"
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#include "util_math.h"
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#include "util_opencl.h"
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#include "util_opencl.h"
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#include "util_opengl.h"
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#include "util_opengl.h"
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#include "util_types.h"
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#include "util_types.h"
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@@ -43,6 +44,8 @@ DeviceTask::DeviceTask(Type type_)
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void DeviceTask::split(ThreadQueue<DeviceTask>& tasks, int num)
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void DeviceTask::split(ThreadQueue<DeviceTask>& tasks, int num)
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{
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{
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if(type == DISPLACE) {
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if(type == DISPLACE) {
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num = min(displace_w, num);
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for(int i = 0; i < num; i++) {
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for(int i = 0; i < num; i++) {
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int tx = displace_x + (displace_w/num)*i;
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int tx = displace_x + (displace_w/num)*i;
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int tw = (i == num-1)? displace_w - i*(displace_w/num): displace_w/num;
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int tw = (i == num-1)? displace_w - i*(displace_w/num): displace_w/num;
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@@ -56,6 +59,8 @@ void DeviceTask::split(ThreadQueue<DeviceTask>& tasks, int num)
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}
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}
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}
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}
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else {
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else {
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num = min(h, num);
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for(int i = 0; i < num; i++) {
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for(int i = 0; i < num; i++) {
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int ty = y + (h/num)*i;
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int ty = y + (h/num)*i;
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int th = (i == num-1)? h - i*(h/num): h/num;
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int th = (i == num-1)? h - i*(h/num): h/num;
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@@ -194,10 +194,9 @@ public:
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void task_add(DeviceTask& task)
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void task_add(DeviceTask& task)
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{
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{
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if(task.type == DeviceTask::TONEMAP)
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/* split task into smaller ones, more than number of threads for uneven
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tasks.push(task);
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workloads where some parts of the image render slower than others */
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else
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task.split(tasks, threads.size()*10);
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task.split(tasks, threads.size());
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}
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}
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void task_wait()
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void task_wait()
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@@ -246,7 +246,9 @@ typedef struct ShaderData {
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* memory usage, svm_closure_data contains closure parameters. */
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* memory usage, svm_closure_data contains closure parameters. */
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ClosureType svm_closure;
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ClosureType svm_closure;
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float3 svm_closure_weight;
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float3 svm_closure_weight;
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float svm_closure_data[3]; /* CUDA gives compile error if out of bounds */
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float svm_closure_data0;
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float svm_closure_data1;
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float svm_closure_data2;
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#if !defined(__KERNEL_GPU__) && defined(WITH_OSL)
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#if !defined(__KERNEL_GPU__) && defined(WITH_OSL)
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/* OSL closure data and context. we store all closures flattened into
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/* OSL closure data and context. we store all closures flattened into
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@@ -42,15 +42,13 @@ typedef struct BsdfAshikhminVelvetClosure {
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__device void bsdf_ashikhmin_velvet_setup(ShaderData *sd, float3 N, float sigma)
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__device void bsdf_ashikhmin_velvet_setup(ShaderData *sd, float3 N, float sigma)
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{
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{
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BsdfAshikhminVelvetClosure *self = (BsdfAshikhminVelvetClosure*)sd->svm_closure_data;
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sigma = fmaxf(sigma, 0.01f);
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sigma = fmaxf(sigma, 0.01f);
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//self->m_N = N;
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float m_invsigma2 = 1.0f/(sigma * sigma);
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self->m_invsigma2 = 1.0f/(sigma * sigma);
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sd->svm_closure = CLOSURE_BSDF_ASHIKHMIN_VELVET_ID;
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sd->svm_closure = CLOSURE_BSDF_ASHIKHMIN_VELVET_ID;
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sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL;
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sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL;
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sd->svm_closure_data0 = m_invsigma2;
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}
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}
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__device void bsdf_ashikhmin_velvet_blur(ShaderData *sd, float roughness)
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__device void bsdf_ashikhmin_velvet_blur(ShaderData *sd, float roughness)
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@@ -59,7 +57,7 @@ __device void bsdf_ashikhmin_velvet_blur(ShaderData *sd, float roughness)
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__device float3 bsdf_ashikhmin_velvet_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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__device float3 bsdf_ashikhmin_velvet_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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{
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{
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const BsdfAshikhminVelvetClosure *self = (const BsdfAshikhminVelvetClosure*)sd->svm_closure_data;
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float m_invsigma2 = sd->svm_closure_data0;
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float3 m_N = sd->N;
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float3 m_N = sd->N;
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float cosNO = dot(m_N, I);
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float cosNO = dot(m_N, I);
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@@ -80,7 +78,7 @@ __device float3 bsdf_ashikhmin_velvet_eval_reflect(const ShaderData *sd, const f
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float sinNH4 = sinNH2 * sinNH2;
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float sinNH4 = sinNH2 * sinNH2;
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float cotangent2 = (cosNH * cosNH) / sinNH2;
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float cotangent2 = (cosNH * cosNH) / sinNH2;
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float D = expf(-cotangent2 * self->m_invsigma2) * self->m_invsigma2 * M_1_PI_F / sinNH4;
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float D = expf(-cotangent2 * m_invsigma2) * m_invsigma2 * M_1_PI_F / sinNH4;
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float G = min(1.0f, min(fac1, fac2)); // TODO: derive G from D analytically
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float G = min(1.0f, min(fac1, fac2)); // TODO: derive G from D analytically
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float out = 0.25f * (D * G) / cosNO;
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float out = 0.25f * (D * G) / cosNO;
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@@ -103,7 +101,7 @@ __device float bsdf_ashikhmin_velvet_albedo(const ShaderData *sd, const float3 I
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__device int bsdf_ashikhmin_velvet_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
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__device int bsdf_ashikhmin_velvet_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
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{
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{
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const BsdfAshikhminVelvetClosure *self = (const BsdfAshikhminVelvetClosure*)sd->svm_closure_data;
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float m_invsigma2 = sd->svm_closure_data0;
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float3 m_N = sd->N;
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float3 m_N = sd->N;
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// we are viewing the surface from above - send a ray out with uniform
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// we are viewing the surface from above - send a ray out with uniform
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@@ -128,7 +126,7 @@ __device int bsdf_ashikhmin_velvet_sample(const ShaderData *sd, float randu, flo
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float sinNH4 = sinNH2 * sinNH2;
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float sinNH4 = sinNH2 * sinNH2;
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float cotangent2 = (cosNH * cosNH) / sinNH2;
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float cotangent2 = (cosNH * cosNH) / sinNH2;
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float D = expf(-cotangent2 * self->m_invsigma2) * self->m_invsigma2 * M_1_PI_F / sinNH4;
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float D = expf(-cotangent2 * m_invsigma2) * m_invsigma2 * M_1_PI_F / sinNH4;
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float G = min(1.0f, min(fac1, fac2)); // TODO: derive G from D analytically
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float G = min(1.0f, min(fac1, fac2)); // TODO: derive G from D analytically
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float power = 0.25f * (D * G) / cosNO;
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float power = 0.25f * (D * G) / cosNO;
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@@ -43,9 +43,6 @@ typedef struct BsdfDiffuseClosure {
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__device void bsdf_diffuse_setup(ShaderData *sd, float3 N)
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__device void bsdf_diffuse_setup(ShaderData *sd, float3 N)
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{
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{
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//BsdfDiffuseClosure *self = (BsdfDiffuseClosure*)sd->svm_closure_data;
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//self->m_N = N;
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sd->svm_closure = CLOSURE_BSDF_DIFFUSE_ID;
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sd->svm_closure = CLOSURE_BSDF_DIFFUSE_ID;
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sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL;
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sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL;
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}
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}
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@@ -56,7 +53,6 @@ __device void bsdf_diffuse_blur(ShaderData *sd, float roughness)
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__device float3 bsdf_diffuse_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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__device float3 bsdf_diffuse_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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{
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{
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//const BsdfDiffuseClosure *self = (const BsdfDiffuseClosure*)sd->svm_closure_data;
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float3 m_N = sd->N;
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float3 m_N = sd->N;
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float cos_pi = fmaxf(dot(m_N, omega_in), 0.0f) * M_1_PI_F;
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float cos_pi = fmaxf(dot(m_N, omega_in), 0.0f) * M_1_PI_F;
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@@ -76,7 +72,6 @@ __device float bsdf_diffuse_albedo(const ShaderData *sd, const float3 I)
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__device int bsdf_diffuse_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
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__device int bsdf_diffuse_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
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{
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{
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//const BsdfDiffuseClosure *self = (const BsdfDiffuseClosure*)sd->svm_closure_data;
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float3 m_N = sd->N;
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float3 m_N = sd->N;
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// distribution over the hemisphere
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// distribution over the hemisphere
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@@ -106,9 +101,6 @@ typedef struct BsdfTranslucentClosure {
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__device void bsdf_translucent_setup(ShaderData *sd, float3 N)
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__device void bsdf_translucent_setup(ShaderData *sd, float3 N)
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{
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{
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//BsdfTranslucentClosure *self = (BsdfTranslucentClosure*)sd->svm_closure_data;
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//self->m_N = N;
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sd->svm_closure = CLOSURE_BSDF_TRANSLUCENT_ID;
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sd->svm_closure = CLOSURE_BSDF_TRANSLUCENT_ID;
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sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL;
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sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL;
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}
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}
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@@ -124,7 +116,6 @@ __device float3 bsdf_translucent_eval_reflect(const ShaderData *sd, const float3
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__device float3 bsdf_translucent_eval_transmit(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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__device float3 bsdf_translucent_eval_transmit(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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{
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{
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//const BsdfTranslucentClosure *self = (const BsdfTranslucentClosure*)sd->svm_closure_data;
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float3 m_N = sd->N;
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float3 m_N = sd->N;
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float cos_pi = fmaxf(-dot(m_N, omega_in), 0.0f) * M_1_PI_F;
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float cos_pi = fmaxf(-dot(m_N, omega_in), 0.0f) * M_1_PI_F;
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@@ -139,7 +130,6 @@ __device float bsdf_translucent_albedo(const ShaderData *sd, const float3 I)
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__device int bsdf_translucent_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
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__device int bsdf_translucent_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
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{
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{
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//const BsdfTranslucentClosure *self = (const BsdfTranslucentClosure*)sd->svm_closure_data;
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float3 m_N = sd->N;
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float3 m_N = sd->N;
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// we are viewing the surface from the right side - send a ray out with cosine
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// we are viewing the surface from the right side - send a ray out with cosine
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@@ -46,12 +46,13 @@ typedef struct BsdfMicrofacetGGXClosure {
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__device void bsdf_microfacet_ggx_setup(ShaderData *sd, float3 N, float ag, float eta, bool refractive)
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__device void bsdf_microfacet_ggx_setup(ShaderData *sd, float3 N, float ag, float eta, bool refractive)
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{
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{
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BsdfMicrofacetGGXClosure *self = (BsdfMicrofacetGGXClosure*)sd->svm_closure_data;
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float m_ag = clamp(ag, 1e-5f, 1.0f);
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float m_eta = eta;
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int m_refractive = (refractive)? 1: 0;
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//self->m_N = N;
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sd->svm_closure_data0 = m_ag;
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self->m_ag = clamp(ag, 1e-5f, 1.0f);
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sd->svm_closure_data1 = m_eta;
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self->m_eta = eta;
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sd->svm_closure_data2 = __int_as_float(m_refractive);
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self->m_refractive = (refractive)? 1: 0;
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if(refractive)
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if(refractive)
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sd->svm_closure = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
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sd->svm_closure = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
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@@ -63,16 +64,19 @@ __device void bsdf_microfacet_ggx_setup(ShaderData *sd, float3 N, float ag, floa
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__device void bsdf_microfacet_ggx_blur(ShaderData *sd, float roughness)
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__device void bsdf_microfacet_ggx_blur(ShaderData *sd, float roughness)
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{
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{
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BsdfMicrofacetGGXClosure *self = (BsdfMicrofacetGGXClosure*)sd->svm_closure_data;
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float m_ag = sd->svm_closure_data0;
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self->m_ag = fmaxf(roughness, self->m_ag);
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m_ag = fmaxf(roughness, m_ag);
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sd->svm_closure_data0 = m_ag;
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}
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}
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__device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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__device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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{
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{
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const BsdfMicrofacetGGXClosure *self = (const BsdfMicrofacetGGXClosure*)sd->svm_closure_data;
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float m_ag = sd->svm_closure_data0;
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//float m_eta = sd->svm_closure_data1;
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int m_refractive = __float_as_int(sd->svm_closure_data2);
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float3 m_N = sd->N;
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float3 m_N = sd->N;
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if(self->m_refractive == 1) return make_float3 (0, 0, 0);
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if(m_refractive == 1) return make_float3 (0, 0, 0);
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float cosNO = dot(m_N, I);
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float cosNO = dot(m_N, I);
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float cosNI = dot(m_N, omega_in);
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float cosNI = dot(m_N, omega_in);
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if(cosNI > 0 && cosNO > 0) {
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if(cosNI > 0 && cosNO > 0) {
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@@ -80,7 +84,7 @@ __device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderData *sd, const flo
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float3 Hr = normalize(omega_in + I);
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float3 Hr = normalize(omega_in + I);
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// eq. 20: (F*G*D)/(4*in*on)
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// eq. 20: (F*G*D)/(4*in*on)
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// eq. 33: first we calculate D(m) with m=Hr:
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// eq. 33: first we calculate D(m) with m=Hr:
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float alpha2 = self->m_ag * self->m_ag;
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float alpha2 = m_ag * m_ag;
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float cosThetaM = dot(m_N, Hr);
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float cosThetaM = dot(m_N, Hr);
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float cosThetaM2 = cosThetaM * cosThetaM;
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float cosThetaM2 = cosThetaM * cosThetaM;
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float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
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float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
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@@ -104,22 +108,24 @@ __device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderData *sd, const flo
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__device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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__device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
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{
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{
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const BsdfMicrofacetGGXClosure *self = (const BsdfMicrofacetGGXClosure*)sd->svm_closure_data;
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float m_ag = sd->svm_closure_data0;
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float m_eta = sd->svm_closure_data1;
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int m_refractive = __float_as_int(sd->svm_closure_data2);
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float3 m_N = sd->N;
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float3 m_N = sd->N;
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if(self->m_refractive == 0) return make_float3 (0, 0, 0);
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if(m_refractive == 0) return make_float3 (0, 0, 0);
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float cosNO = dot(m_N, I);
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float cosNO = dot(m_N, I);
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float cosNI = dot(m_N, omega_in);
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float cosNI = dot(m_N, omega_in);
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if(cosNO <= 0 || cosNI >= 0)
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if(cosNO <= 0 || cosNI >= 0)
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return make_float3 (0, 0, 0); // vectors on same side -- not possible
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return make_float3 (0, 0, 0); // vectors on same side -- not possible
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// compute half-vector of the refraction (eq. 16)
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// compute half-vector of the refraction (eq. 16)
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float3 ht = -(self->m_eta * omega_in + I);
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float3 ht = -(m_eta * omega_in + I);
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float3 Ht = normalize(ht);
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float3 Ht = normalize(ht);
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float cosHO = dot(Ht, I);
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float cosHO = dot(Ht, I);
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float cosHI = dot(Ht, omega_in);
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float cosHI = dot(Ht, omega_in);
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// eq. 33: first we calculate D(m) with m=Ht:
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// eq. 33: first we calculate D(m) with m=Ht:
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float alpha2 = self->m_ag * self->m_ag;
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float alpha2 = m_ag * m_ag;
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float cosThetaM = dot(m_N, Ht);
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float cosThetaM = dot(m_N, Ht);
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float cosThetaM2 = cosThetaM * cosThetaM;
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float cosThetaM2 = cosThetaM * cosThetaM;
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float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
|
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
|
||||||
@@ -131,8 +137,8 @@ __device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderData *sd, const fl
|
|||||||
float G = G1o * G1i;
|
float G = G1o * G1i;
|
||||||
// probability
|
// probability
|
||||||
float invHt2 = 1 / dot(ht, ht);
|
float invHt2 = 1 / dot(ht, ht);
|
||||||
*pdf = D * fabsf(cosThetaM) * (fabsf(cosHI) * (self->m_eta * self->m_eta)) * invHt2;
|
*pdf = D * fabsf(cosThetaM) * (fabsf(cosHI) * (m_eta * m_eta)) * invHt2;
|
||||||
float out = (fabsf(cosHI * cosHO) * (self->m_eta * self->m_eta) * (G * D) * invHt2) / cosNO;
|
float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D) * invHt2) / cosNO;
|
||||||
return make_float3 (out, out, out);
|
return make_float3 (out, out, out);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -143,7 +149,9 @@ __device float bsdf_microfacet_ggx_albedo(const ShaderData *sd, const float3 I)
|
|||||||
|
|
||||||
__device int bsdf_microfacet_ggx_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
__device int bsdf_microfacet_ggx_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfMicrofacetGGXClosure *self = (const BsdfMicrofacetGGXClosure*)sd->svm_closure_data;
|
float m_ag = sd->svm_closure_data0;
|
||||||
|
float m_eta = sd->svm_closure_data1;
|
||||||
|
int m_refractive = __float_as_int(sd->svm_closure_data2);
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
|
|
||||||
float cosNO = dot(m_N, sd->I);
|
float cosNO = dot(m_N, sd->I);
|
||||||
@@ -154,7 +162,7 @@ __device int bsdf_microfacet_ggx_sample(const ShaderData *sd, float randu, float
|
|||||||
// eq. 35,36:
|
// eq. 35,36:
|
||||||
// we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
|
// we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
|
||||||
//tttt and sin(atan(x)) == x/sqrt(1+x^2)
|
//tttt and sin(atan(x)) == x/sqrt(1+x^2)
|
||||||
float alpha2 = self->m_ag * self->m_ag;
|
float alpha2 = m_ag * m_ag;
|
||||||
float tanThetaM2 = alpha2 * randu / (1 - randu);
|
float tanThetaM2 = alpha2 * randu / (1 - randu);
|
||||||
float cosThetaM = 1 / sqrtf(1 + tanThetaM2);
|
float cosThetaM = 1 / sqrtf(1 + tanThetaM2);
|
||||||
float sinThetaM = cosThetaM * sqrtf(tanThetaM2);
|
float sinThetaM = cosThetaM * sqrtf(tanThetaM2);
|
||||||
@@ -162,7 +170,7 @@ __device int bsdf_microfacet_ggx_sample(const ShaderData *sd, float randu, float
|
|||||||
float3 m = (cosf(phiM) * sinThetaM) * X +
|
float3 m = (cosf(phiM) * sinThetaM) * X +
|
||||||
(sinf(phiM) * sinThetaM) * Y +
|
(sinf(phiM) * sinThetaM) * Y +
|
||||||
cosThetaM * Z;
|
cosThetaM * Z;
|
||||||
if(self->m_refractive == 0) {
|
if(m_refractive == 0) {
|
||||||
float cosMO = dot(m, sd->I);
|
float cosMO = dot(m, sd->I);
|
||||||
if(cosMO > 0) {
|
if(cosMO > 0) {
|
||||||
// eq. 39 - compute actual reflected direction
|
// eq. 39 - compute actual reflected direction
|
||||||
@@ -208,7 +216,7 @@ __device int bsdf_microfacet_ggx_sample(const ShaderData *sd, float randu, float
|
|||||||
float3 dRdx, dRdy, dTdx, dTdy;
|
float3 dRdx, dRdy, dTdx, dTdy;
|
||||||
#endif
|
#endif
|
||||||
bool inside;
|
bool inside;
|
||||||
fresnel_dielectric(self->m_eta, m, sd->I, &R, &T,
|
fresnel_dielectric(m_eta, m, sd->I, &R, &T,
|
||||||
#ifdef __RAY_DIFFERENTIALS__
|
#ifdef __RAY_DIFFERENTIALS__
|
||||||
sd->dI.dx, sd->dI.dy, &dRdx, &dRdy, &dTdx, &dTdy,
|
sd->dI.dx, sd->dI.dy, &dRdx, &dRdy, &dTdx, &dTdy,
|
||||||
#endif
|
#endif
|
||||||
@@ -235,11 +243,11 @@ __device int bsdf_microfacet_ggx_sample(const ShaderData *sd, float randu, float
|
|||||||
// eq. 21
|
// eq. 21
|
||||||
float cosHI = dot(m, *omega_in);
|
float cosHI = dot(m, *omega_in);
|
||||||
float cosHO = dot(m, sd->I);
|
float cosHO = dot(m, sd->I);
|
||||||
float Ht2 = self->m_eta * cosHI + cosHO;
|
float Ht2 = m_eta * cosHI + cosHO;
|
||||||
Ht2 *= Ht2;
|
Ht2 *= Ht2;
|
||||||
float out = (fabsf(cosHI * cosHO) * (self->m_eta * self->m_eta) * (G * D)) / (cosNO * Ht2);
|
float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D)) / (cosNO * Ht2);
|
||||||
// eq. 38 and eq. 17
|
// eq. 38 and eq. 17
|
||||||
*pdf = pm * (self->m_eta * self->m_eta) * fabsf(cosHI) / Ht2;
|
*pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2;
|
||||||
*eval = make_float3(out, out, out);
|
*eval = make_float3(out, out, out);
|
||||||
#ifdef __RAY_DIFFERENTIALS__
|
#ifdef __RAY_DIFFERENTIALS__
|
||||||
// Since there is some blur to this refraction, make the
|
// Since there is some blur to this refraction, make the
|
||||||
@@ -252,7 +260,7 @@ __device int bsdf_microfacet_ggx_sample(const ShaderData *sd, float randu, float
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return (self->m_refractive == 1) ? LABEL_TRANSMIT|LABEL_GLOSSY : LABEL_REFLECT|LABEL_GLOSSY;
|
return (m_refractive == 1) ? LABEL_TRANSMIT|LABEL_GLOSSY : LABEL_REFLECT|LABEL_GLOSSY;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* BECKMANN */
|
/* BECKMANN */
|
||||||
@@ -266,12 +274,13 @@ typedef struct BsdfMicrofacetBeckmannClosure {
|
|||||||
|
|
||||||
__device void bsdf_microfacet_beckmann_setup(ShaderData *sd, float3 N, float ab, float eta, bool refractive)
|
__device void bsdf_microfacet_beckmann_setup(ShaderData *sd, float3 N, float ab, float eta, bool refractive)
|
||||||
{
|
{
|
||||||
BsdfMicrofacetBeckmannClosure *self = (BsdfMicrofacetBeckmannClosure*)sd->svm_closure_data;
|
float m_ab = clamp(ab, 1e-5f, 1.0f);
|
||||||
|
float m_eta = eta;
|
||||||
|
float m_refractive = (refractive)? 1: 0;
|
||||||
|
|
||||||
//self->m_N = N;
|
sd->svm_closure_data0 = m_ab;
|
||||||
self->m_ab = clamp(ab, 1e-5f, 1.0f);
|
sd->svm_closure_data1 = m_eta;
|
||||||
self->m_eta = eta;
|
sd->svm_closure_data2 = __int_as_float(m_refractive);
|
||||||
self->m_refractive = (refractive)? 1: 0;
|
|
||||||
|
|
||||||
if(refractive)
|
if(refractive)
|
||||||
sd->svm_closure = CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
|
sd->svm_closure = CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
|
||||||
@@ -283,16 +292,19 @@ __device void bsdf_microfacet_beckmann_setup(ShaderData *sd, float3 N, float ab,
|
|||||||
|
|
||||||
__device void bsdf_microfacet_beckmann_blur(ShaderData *sd, float roughness)
|
__device void bsdf_microfacet_beckmann_blur(ShaderData *sd, float roughness)
|
||||||
{
|
{
|
||||||
BsdfMicrofacetBeckmannClosure *self = (BsdfMicrofacetBeckmannClosure*)sd->svm_closure_data;
|
float m_ab = sd->svm_closure_data0;
|
||||||
self->m_ab = fmaxf(roughness, self->m_ab);
|
m_ab = fmaxf(roughness, m_ab);
|
||||||
|
sd->svm_closure_data0 = m_ab;
|
||||||
}
|
}
|
||||||
|
|
||||||
__device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
__device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfMicrofacetBeckmannClosure *self = (const BsdfMicrofacetBeckmannClosure*)sd->svm_closure_data;
|
float m_ab = sd->svm_closure_data0;
|
||||||
|
//float m_eta = sd->svm_closure_data1;
|
||||||
|
int m_refractive = __float_as_int(sd->svm_closure_data2);
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
|
|
||||||
if(self->m_refractive == 1) return make_float3 (0, 0, 0);
|
if(m_refractive == 1) return make_float3 (0, 0, 0);
|
||||||
float cosNO = dot(m_N, I);
|
float cosNO = dot(m_N, I);
|
||||||
float cosNI = dot(m_N, omega_in);
|
float cosNI = dot(m_N, omega_in);
|
||||||
if(cosNO > 0 && cosNI > 0) {
|
if(cosNO > 0 && cosNI > 0) {
|
||||||
@@ -300,15 +312,15 @@ __device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderData *sd, cons
|
|||||||
float3 Hr = normalize(omega_in + I);
|
float3 Hr = normalize(omega_in + I);
|
||||||
// eq. 20: (F*G*D)/(4*in*on)
|
// eq. 20: (F*G*D)/(4*in*on)
|
||||||
// eq. 25: first we calculate D(m) with m=Hr:
|
// eq. 25: first we calculate D(m) with m=Hr:
|
||||||
float alpha2 = self->m_ab * self->m_ab;
|
float alpha2 = m_ab * m_ab;
|
||||||
float cosThetaM = dot(m_N, Hr);
|
float cosThetaM = dot(m_N, Hr);
|
||||||
float cosThetaM2 = cosThetaM * cosThetaM;
|
float cosThetaM2 = cosThetaM * cosThetaM;
|
||||||
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
|
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
|
||||||
float cosThetaM4 = cosThetaM2 * cosThetaM2;
|
float cosThetaM4 = cosThetaM2 * cosThetaM2;
|
||||||
float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
|
float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
|
||||||
// eq. 26, 27: now calculate G1(i,m) and G1(o,m)
|
// eq. 26, 27: now calculate G1(i,m) and G1(o,m)
|
||||||
float ao = 1 / (self->m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
|
float ao = 1 / (m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
|
||||||
float ai = 1 / (self->m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
|
float ai = 1 / (m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
|
||||||
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
|
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
|
||||||
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
|
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
|
||||||
float G = G1o * G1i;
|
float G = G1o * G1i;
|
||||||
@@ -326,37 +338,39 @@ __device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderData *sd, cons
|
|||||||
|
|
||||||
__device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
__device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfMicrofacetBeckmannClosure *self = (const BsdfMicrofacetBeckmannClosure*)sd->svm_closure_data;
|
float m_ab = sd->svm_closure_data0;
|
||||||
|
float m_eta = sd->svm_closure_data1;
|
||||||
|
int m_refractive = __float_as_int(sd->svm_closure_data2);
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
|
|
||||||
if(self->m_refractive == 0) return make_float3 (0, 0, 0);
|
if(m_refractive == 0) return make_float3 (0, 0, 0);
|
||||||
float cosNO = dot(m_N, I);
|
float cosNO = dot(m_N, I);
|
||||||
float cosNI = dot(m_N, omega_in);
|
float cosNI = dot(m_N, omega_in);
|
||||||
if(cosNO <= 0 || cosNI >= 0)
|
if(cosNO <= 0 || cosNI >= 0)
|
||||||
return make_float3 (0, 0, 0);
|
return make_float3 (0, 0, 0);
|
||||||
// compute half-vector of the refraction (eq. 16)
|
// compute half-vector of the refraction (eq. 16)
|
||||||
float3 ht = -(self->m_eta * omega_in + I);
|
float3 ht = -(m_eta * omega_in + I);
|
||||||
float3 Ht = normalize(ht);
|
float3 Ht = normalize(ht);
|
||||||
float cosHO = dot(Ht, I);
|
float cosHO = dot(Ht, I);
|
||||||
|
|
||||||
float cosHI = dot(Ht, omega_in);
|
float cosHI = dot(Ht, omega_in);
|
||||||
// eq. 33: first we calculate D(m) with m=Ht:
|
// eq. 33: first we calculate D(m) with m=Ht:
|
||||||
float alpha2 = self->m_ab * self->m_ab;
|
float alpha2 = m_ab * m_ab;
|
||||||
float cosThetaM = dot(m_N, Ht);
|
float cosThetaM = dot(m_N, Ht);
|
||||||
float cosThetaM2 = cosThetaM * cosThetaM;
|
float cosThetaM2 = cosThetaM * cosThetaM;
|
||||||
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
|
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
|
||||||
float cosThetaM4 = cosThetaM2 * cosThetaM2;
|
float cosThetaM4 = cosThetaM2 * cosThetaM2;
|
||||||
float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
|
float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
|
||||||
// eq. 26, 27: now calculate G1(i,m) and G1(o,m)
|
// eq. 26, 27: now calculate G1(i,m) and G1(o,m)
|
||||||
float ao = 1 / (self->m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
|
float ao = 1 / (m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
|
||||||
float ai = 1 / (self->m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
|
float ai = 1 / (m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
|
||||||
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
|
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
|
||||||
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
|
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
|
||||||
float G = G1o * G1i;
|
float G = G1o * G1i;
|
||||||
// probability
|
// probability
|
||||||
float invHt2 = 1 / dot(ht, ht);
|
float invHt2 = 1 / dot(ht, ht);
|
||||||
*pdf = D * fabsf(cosThetaM) * (fabsf(cosHI) * (self->m_eta * self->m_eta)) * invHt2;
|
*pdf = D * fabsf(cosThetaM) * (fabsf(cosHI) * (m_eta * m_eta)) * invHt2;
|
||||||
float out = (fabsf(cosHI * cosHO) * (self->m_eta * self->m_eta) * (G * D) * invHt2) / cosNO;
|
float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D) * invHt2) / cosNO;
|
||||||
return make_float3 (out, out, out);
|
return make_float3 (out, out, out);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -367,7 +381,9 @@ __device float bsdf_microfacet_beckmann_albedo(const ShaderData *sd, const float
|
|||||||
|
|
||||||
__device int bsdf_microfacet_beckmann_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
__device int bsdf_microfacet_beckmann_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfMicrofacetBeckmannClosure *self = (const BsdfMicrofacetBeckmannClosure*)sd->svm_closure_data;
|
float m_ab = sd->svm_closure_data0;
|
||||||
|
float m_eta = sd->svm_closure_data1;
|
||||||
|
int m_refractive = __float_as_int(sd->svm_closure_data2);
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
|
|
||||||
float cosNO = dot(m_N, sd->I);
|
float cosNO = dot(m_N, sd->I);
|
||||||
@@ -378,7 +394,7 @@ __device int bsdf_microfacet_beckmann_sample(const ShaderData *sd, float randu,
|
|||||||
// eq. 35,36:
|
// eq. 35,36:
|
||||||
// we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
|
// we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
|
||||||
//tttt and sin(atan(x)) == x/sqrt(1+x^2)
|
//tttt and sin(atan(x)) == x/sqrt(1+x^2)
|
||||||
float alpha2 = self->m_ab * self->m_ab;
|
float alpha2 = m_ab * m_ab;
|
||||||
float tanThetaM = sqrtf(-alpha2 * logf(1 - randu));
|
float tanThetaM = sqrtf(-alpha2 * logf(1 - randu));
|
||||||
float cosThetaM = 1 / sqrtf(1 + tanThetaM * tanThetaM);
|
float cosThetaM = 1 / sqrtf(1 + tanThetaM * tanThetaM);
|
||||||
float sinThetaM = cosThetaM * tanThetaM;
|
float sinThetaM = cosThetaM * tanThetaM;
|
||||||
@@ -387,7 +403,7 @@ __device int bsdf_microfacet_beckmann_sample(const ShaderData *sd, float randu,
|
|||||||
(sinf(phiM) * sinThetaM) * Y +
|
(sinf(phiM) * sinThetaM) * Y +
|
||||||
cosThetaM * Z;
|
cosThetaM * Z;
|
||||||
|
|
||||||
if(self->m_refractive == 0) {
|
if(m_refractive == 0) {
|
||||||
float cosMO = dot(m, sd->I);
|
float cosMO = dot(m, sd->I);
|
||||||
if(cosMO > 0) {
|
if(cosMO > 0) {
|
||||||
// eq. 39 - compute actual reflected direction
|
// eq. 39 - compute actual reflected direction
|
||||||
@@ -408,8 +424,8 @@ __device int bsdf_microfacet_beckmann_sample(const ShaderData *sd, float randu,
|
|||||||
// Eval BRDF*cosNI
|
// Eval BRDF*cosNI
|
||||||
float cosNI = dot(m_N, *omega_in);
|
float cosNI = dot(m_N, *omega_in);
|
||||||
// eq. 26, 27: now calculate G1(i,m) and G1(o,m)
|
// eq. 26, 27: now calculate G1(i,m) and G1(o,m)
|
||||||
float ao = 1 / (self->m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
|
float ao = 1 / (m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
|
||||||
float ai = 1 / (self->m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
|
float ai = 1 / (m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
|
||||||
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
|
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
|
||||||
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
|
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
|
||||||
float G = G1o * G1i;
|
float G = G1o * G1i;
|
||||||
@@ -436,7 +452,7 @@ __device int bsdf_microfacet_beckmann_sample(const ShaderData *sd, float randu,
|
|||||||
float3 dRdx, dRdy, dTdx, dTdy;
|
float3 dRdx, dRdy, dTdx, dTdy;
|
||||||
#endif
|
#endif
|
||||||
bool inside;
|
bool inside;
|
||||||
fresnel_dielectric(self->m_eta, m, sd->I, &R, &T,
|
fresnel_dielectric(m_eta, m, sd->I, &R, &T,
|
||||||
#ifdef __RAY_DIFFERENTIALS__
|
#ifdef __RAY_DIFFERENTIALS__
|
||||||
sd->dI.dx, sd->dI.dy, &dRdx, &dRdy, &dTdx, &dTdy,
|
sd->dI.dx, sd->dI.dy, &dRdx, &dRdy, &dTdx, &dTdy,
|
||||||
#endif
|
#endif
|
||||||
@@ -459,19 +475,19 @@ __device int bsdf_microfacet_beckmann_sample(const ShaderData *sd, float randu,
|
|||||||
// eval BRDF*cosNI
|
// eval BRDF*cosNI
|
||||||
float cosNI = dot(m_N, *omega_in);
|
float cosNI = dot(m_N, *omega_in);
|
||||||
// eq. 26, 27: now calculate G1(i,m) and G1(o,m)
|
// eq. 26, 27: now calculate G1(i,m) and G1(o,m)
|
||||||
float ao = 1 / (self->m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
|
float ao = 1 / (m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
|
||||||
float ai = 1 / (self->m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
|
float ai = 1 / (m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
|
||||||
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
|
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
|
||||||
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
|
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
|
||||||
float G = G1o * G1i;
|
float G = G1o * G1i;
|
||||||
// eq. 21
|
// eq. 21
|
||||||
float cosHI = dot(m, *omega_in);
|
float cosHI = dot(m, *omega_in);
|
||||||
float cosHO = dot(m, sd->I);
|
float cosHO = dot(m, sd->I);
|
||||||
float Ht2 = self->m_eta * cosHI + cosHO;
|
float Ht2 = m_eta * cosHI + cosHO;
|
||||||
Ht2 *= Ht2;
|
Ht2 *= Ht2;
|
||||||
float out = (fabsf(cosHI * cosHO) * (self->m_eta * self->m_eta) * (G * D)) / (cosNO * Ht2);
|
float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D)) / (cosNO * Ht2);
|
||||||
// eq. 38 and eq. 17
|
// eq. 38 and eq. 17
|
||||||
*pdf = pm * (self->m_eta * self->m_eta) * fabsf(cosHI) / Ht2;
|
*pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2;
|
||||||
*eval = make_float3(out, out, out);
|
*eval = make_float3(out, out, out);
|
||||||
#ifdef __RAY_DIFFERENTIALS__
|
#ifdef __RAY_DIFFERENTIALS__
|
||||||
// Since there is some blur to this refraction, make the
|
// Since there is some blur to this refraction, make the
|
||||||
@@ -484,7 +500,7 @@ __device int bsdf_microfacet_beckmann_sample(const ShaderData *sd, float randu,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return (self->m_refractive == 1) ? LABEL_TRANSMIT|LABEL_GLOSSY : LABEL_REFLECT|LABEL_GLOSSY;
|
return (m_refractive == 1) ? LABEL_TRANSMIT|LABEL_GLOSSY : LABEL_REFLECT|LABEL_GLOSSY;
|
||||||
}
|
}
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
@@ -43,9 +43,6 @@ typedef struct BsdfReflectionClosure {
|
|||||||
|
|
||||||
__device void bsdf_reflection_setup(ShaderData *sd, float3 N)
|
__device void bsdf_reflection_setup(ShaderData *sd, float3 N)
|
||||||
{
|
{
|
||||||
//BsdfReflectionClosure *self = (BsdfReflectionClosure*)sd->svm_closure_data;
|
|
||||||
//self->m_N = N;
|
|
||||||
|
|
||||||
sd->svm_closure = CLOSURE_BSDF_REFLECTION_ID;
|
sd->svm_closure = CLOSURE_BSDF_REFLECTION_ID;
|
||||||
sd->flag |= SD_BSDF;
|
sd->flag |= SD_BSDF;
|
||||||
}
|
}
|
||||||
|
@@ -43,9 +43,7 @@ typedef struct BsdfRefractionClosure {
|
|||||||
|
|
||||||
__device void bsdf_refraction_setup(ShaderData *sd, float3 N, float eta)
|
__device void bsdf_refraction_setup(ShaderData *sd, float3 N, float eta)
|
||||||
{
|
{
|
||||||
BsdfRefractionClosure *self = (BsdfRefractionClosure*)sd->svm_closure_data;
|
sd->svm_closure_data0 = eta;
|
||||||
|
|
||||||
self->m_eta = eta;
|
|
||||||
|
|
||||||
sd->svm_closure = CLOSURE_BSDF_REFRACTION_ID;
|
sd->svm_closure = CLOSURE_BSDF_REFRACTION_ID;
|
||||||
sd->flag |= SD_BSDF;
|
sd->flag |= SD_BSDF;
|
||||||
@@ -72,7 +70,7 @@ __device float bsdf_refraction_albedo(const ShaderData *sd, const float3 I)
|
|||||||
|
|
||||||
__device int bsdf_refraction_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
__device int bsdf_refraction_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfRefractionClosure *self = (const BsdfRefractionClosure*)sd->svm_closure_data;
|
float m_eta = sd->svm_closure_data0;
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
|
|
||||||
float3 R, T;
|
float3 R, T;
|
||||||
@@ -80,7 +78,7 @@ __device int bsdf_refraction_sample(const ShaderData *sd, float randu, float ran
|
|||||||
float3 dRdx, dRdy, dTdx, dTdy;
|
float3 dRdx, dRdy, dTdx, dTdy;
|
||||||
#endif
|
#endif
|
||||||
bool inside;
|
bool inside;
|
||||||
fresnel_dielectric(self->m_eta, m_N, sd->I, &R, &T,
|
fresnel_dielectric(m_eta, m_N, sd->I, &R, &T,
|
||||||
#ifdef __RAY_DIFFERENTIALS__
|
#ifdef __RAY_DIFFERENTIALS__
|
||||||
sd->dI.dx, sd->dI.dy, &dRdx, &dRdy, &dTdx, &dTdy,
|
sd->dI.dx, sd->dI.dy, &dRdx, &dRdy, &dTdx, &dTdy,
|
||||||
#endif
|
#endif
|
||||||
|
@@ -46,12 +46,11 @@ typedef struct BsdfWardClosure {
|
|||||||
|
|
||||||
__device void bsdf_ward_setup(ShaderData *sd, float3 N, float3 T, float ax, float ay)
|
__device void bsdf_ward_setup(ShaderData *sd, float3 N, float3 T, float ax, float ay)
|
||||||
{
|
{
|
||||||
BsdfWardClosure *self = (BsdfWardClosure*)sd->svm_closure_data;
|
float m_ax = clamp(ax, 1e-5f, 1.0f);
|
||||||
|
float m_ay = clamp(ay, 1e-5f, 1.0f);
|
||||||
|
|
||||||
//self->m_N = N;
|
sd->svm_closure_data0 = m_ax;
|
||||||
//self->m_T = T;
|
sd->svm_closure_data1 = m_ay;
|
||||||
self->m_ax = clamp(ax, 1e-5f, 1.0f);
|
|
||||||
self->m_ay = clamp(ay, 1e-5f, 1.0f);
|
|
||||||
|
|
||||||
sd->svm_closure = CLOSURE_BSDF_WARD_ID;
|
sd->svm_closure = CLOSURE_BSDF_WARD_ID;
|
||||||
sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
|
sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
|
||||||
@@ -59,35 +58,35 @@ __device void bsdf_ward_setup(ShaderData *sd, float3 N, float3 T, float ax, floa
|
|||||||
|
|
||||||
__device void bsdf_ward_blur(ShaderData *sd, float roughness)
|
__device void bsdf_ward_blur(ShaderData *sd, float roughness)
|
||||||
{
|
{
|
||||||
BsdfWardClosure *self = (BsdfWardClosure*)sd->svm_closure_data;
|
sd->svm_closure_data0 = fmaxf(roughness, sd->svm_closure_data0);
|
||||||
|
sd->svm_closure_data1 = fmaxf(roughness, sd->svm_closure_data1);
|
||||||
self->m_ax = fmaxf(roughness, self->m_ax);
|
|
||||||
self->m_ay = fmaxf(roughness, self->m_ay);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
__device float3 bsdf_ward_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
__device float3 bsdf_ward_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfWardClosure *self = (const BsdfWardClosure*)sd->svm_closure_data;
|
float m_ax = sd->svm_closure_data0;
|
||||||
|
float m_ay = sd->svm_closure_data1;
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
float3 m_T = normalize(sd->dPdu);
|
float3 m_T = normalize(sd->dPdu);
|
||||||
|
|
||||||
float cosNO = dot(m_N, I);
|
float cosNO = dot(m_N, I);
|
||||||
float cosNI = dot(m_N, omega_in);
|
float cosNI = dot(m_N, omega_in);
|
||||||
|
|
||||||
if(cosNI > 0 && cosNO > 0) {
|
if(cosNI > 0 && cosNO > 0) {
|
||||||
// get half vector and get x,y basis on the surface for anisotropy
|
// get half vector and get x,y basis on the surface for anisotropy
|
||||||
float3 H = normalize(omega_in + I); // normalize needed for pdf
|
float3 H = normalize(omega_in + I); // normalize needed for pdf
|
||||||
float3 X, Y;
|
float3 X, Y;
|
||||||
make_orthonormals_tangent(m_N, m_T, &X, &Y);
|
make_orthonormals_tangent(m_N, m_T, &X, &Y);
|
||||||
// eq. 4
|
// eq. 4
|
||||||
float dotx = dot(H, X) / self->m_ax;
|
float dotx = dot(H, X) / m_ax;
|
||||||
float doty = dot(H, Y) / self->m_ay;
|
float doty = dot(H, Y) / m_ay;
|
||||||
float dotn = dot(H, m_N);
|
float dotn = dot(H, m_N);
|
||||||
float exp_arg = (dotx * dotx + doty * doty) / (dotn * dotn);
|
float exp_arg = (dotx * dotx + doty * doty) / (dotn * dotn);
|
||||||
float denom = (4 * M_PI_F * self->m_ax * self->m_ay * sqrtf(cosNO * cosNI));
|
float denom = (4 * M_PI_F * m_ax * m_ay * sqrtf(cosNO * cosNI));
|
||||||
float exp_val = expf(-exp_arg);
|
float exp_val = expf(-exp_arg);
|
||||||
float out = cosNI * exp_val / denom;
|
float out = cosNI * exp_val / denom;
|
||||||
float oh = dot(H, I);
|
float oh = dot(H, I);
|
||||||
denom = 4 * M_PI_F * self->m_ax * self->m_ay * oh * dotn * dotn * dotn;
|
denom = 4 * M_PI_F * m_ax * m_ay * oh * dotn * dotn * dotn;
|
||||||
*pdf = exp_val / denom;
|
*pdf = exp_val / denom;
|
||||||
return make_float3 (out, out, out);
|
return make_float3 (out, out, out);
|
||||||
}
|
}
|
||||||
@@ -106,7 +105,8 @@ __device float bsdf_ward_albedo(const ShaderData *sd, const float3 I)
|
|||||||
|
|
||||||
__device int bsdf_ward_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
__device int bsdf_ward_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfWardClosure *self = (const BsdfWardClosure*)sd->svm_closure_data;
|
float m_ax = sd->svm_closure_data0;
|
||||||
|
float m_ay = sd->svm_closure_data1;
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
float3 m_T = normalize(sd->dPdu);
|
float3 m_T = normalize(sd->dPdu);
|
||||||
|
|
||||||
@@ -120,7 +120,7 @@ __device int bsdf_ward_sample(const ShaderData *sd, float randu, float randv, fl
|
|||||||
//ttoutput angle in the right quadrant)
|
//ttoutput angle in the right quadrant)
|
||||||
// we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
|
// we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
|
||||||
//tttt and sin(atan(x)) == x/sqrt(1+x^2)
|
//tttt and sin(atan(x)) == x/sqrt(1+x^2)
|
||||||
float alphaRatio = self->m_ay / self->m_ax;
|
float alphaRatio = m_ay / m_ax;
|
||||||
float cosPhi, sinPhi;
|
float cosPhi, sinPhi;
|
||||||
if(randu < 0.25f) {
|
if(randu < 0.25f) {
|
||||||
float val = 4 * randu;
|
float val = 4 * randu;
|
||||||
@@ -149,7 +149,7 @@ __device int bsdf_ward_sample(const ShaderData *sd, float randu, float randv, fl
|
|||||||
// eq. 6
|
// eq. 6
|
||||||
// we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
|
// we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
|
||||||
//tttt and sin(atan(x)) == x/sqrt(1+x^2)
|
//tttt and sin(atan(x)) == x/sqrt(1+x^2)
|
||||||
float thetaDenom = (cosPhi * cosPhi) / (self->m_ax * self->m_ax) + (sinPhi * sinPhi) / (self->m_ay * self->m_ay);
|
float thetaDenom = (cosPhi * cosPhi) / (m_ax * m_ax) + (sinPhi * sinPhi) / (m_ay * m_ay);
|
||||||
float tanTheta2 = -logf(1 - randv) / thetaDenom;
|
float tanTheta2 = -logf(1 - randv) / thetaDenom;
|
||||||
float cosTheta = 1 / sqrtf(1 + tanTheta2);
|
float cosTheta = 1 / sqrtf(1 + tanTheta2);
|
||||||
float sinTheta = cosTheta * sqrtf(tanTheta2);
|
float sinTheta = cosTheta * sqrtf(tanTheta2);
|
||||||
@@ -159,8 +159,8 @@ __device int bsdf_ward_sample(const ShaderData *sd, float randu, float randv, fl
|
|||||||
h.y = sinTheta * sinPhi;
|
h.y = sinTheta * sinPhi;
|
||||||
h.z = cosTheta;
|
h.z = cosTheta;
|
||||||
// compute terms that are easier in local space
|
// compute terms that are easier in local space
|
||||||
float dotx = h.x / self->m_ax;
|
float dotx = h.x / m_ax;
|
||||||
float doty = h.y / self->m_ay;
|
float doty = h.y / m_ay;
|
||||||
float dotn = h.z;
|
float dotn = h.z;
|
||||||
// transform to world space
|
// transform to world space
|
||||||
h = h.x * X + h.y * Y + h.z * m_N;
|
h = h.x * X + h.y * Y + h.z * m_N;
|
||||||
@@ -172,10 +172,10 @@ __device int bsdf_ward_sample(const ShaderData *sd, float randu, float randv, fl
|
|||||||
if(cosNI > 0) {
|
if(cosNI > 0) {
|
||||||
// eq. 9
|
// eq. 9
|
||||||
float exp_arg = (dotx * dotx + doty * doty) / (dotn * dotn);
|
float exp_arg = (dotx * dotx + doty * doty) / (dotn * dotn);
|
||||||
float denom = 4 * M_PI_F * self->m_ax * self->m_ay * oh * dotn * dotn * dotn;
|
float denom = 4 * M_PI_F * m_ax * m_ay * oh * dotn * dotn * dotn;
|
||||||
*pdf = expf(-exp_arg) / denom;
|
*pdf = expf(-exp_arg) / denom;
|
||||||
// compiler will reuse expressions already computed
|
// compiler will reuse expressions already computed
|
||||||
denom = (4 * M_PI_F * self->m_ax * self->m_ay * sqrtf(cosNO * cosNI));
|
denom = (4 * M_PI_F * m_ax * m_ay * sqrtf(cosNO * cosNI));
|
||||||
float power = cosNI * expf(-exp_arg) / denom;
|
float power = cosNI * expf(-exp_arg) / denom;
|
||||||
*eval = make_float3(power, power, power);
|
*eval = make_float3(power, power, power);
|
||||||
#ifdef __RAY_DIFFERENTIALS__
|
#ifdef __RAY_DIFFERENTIALS__
|
||||||
|
@@ -44,25 +44,24 @@ typedef struct BsdfWestinBackscatterClosure {
|
|||||||
|
|
||||||
__device void bsdf_westin_backscatter_setup(ShaderData *sd, float3 N, float roughness)
|
__device void bsdf_westin_backscatter_setup(ShaderData *sd, float3 N, float roughness)
|
||||||
{
|
{
|
||||||
BsdfWestinBackscatterClosure *self = (BsdfWestinBackscatterClosure*)sd->svm_closure_data;
|
|
||||||
|
|
||||||
//self->m_N = N;
|
|
||||||
roughness = clamp(roughness, 1e-5f, 1.0f);
|
roughness = clamp(roughness, 1e-5f, 1.0f);
|
||||||
self->m_invroughness = 1.0f/roughness;
|
float m_invroughness = 1.0f/roughness;
|
||||||
|
|
||||||
sd->svm_closure = CLOSURE_BSDF_WESTIN_BACKSCATTER_ID;
|
sd->svm_closure = CLOSURE_BSDF_WESTIN_BACKSCATTER_ID;
|
||||||
sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
|
sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
|
||||||
|
sd->svm_closure_data0 = m_invroughness;
|
||||||
}
|
}
|
||||||
|
|
||||||
__device void bsdf_westin_backscatter_blur(ShaderData *sd, float roughness)
|
__device void bsdf_westin_backscatter_blur(ShaderData *sd, float roughness)
|
||||||
{
|
{
|
||||||
BsdfWestinBackscatterClosure *self = (BsdfWestinBackscatterClosure*)sd->svm_closure_data;
|
float m_invroughness = sd->svm_closure_data0;
|
||||||
self->m_invroughness = min(1.0f/roughness, self->m_invroughness);
|
m_invroughness = min(1.0f/roughness, m_invroughness);
|
||||||
|
sd->svm_closure_data0 = m_invroughness;
|
||||||
}
|
}
|
||||||
|
|
||||||
__device float3 bsdf_westin_backscatter_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
__device float3 bsdf_westin_backscatter_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfWestinBackscatterClosure *self = (const BsdfWestinBackscatterClosure*)sd->svm_closure_data;
|
float m_invroughness = sd->svm_closure_data0;
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
|
|
||||||
// pdf is implicitly 0 (no indirect sampling)
|
// pdf is implicitly 0 (no indirect sampling)
|
||||||
@@ -70,7 +69,7 @@ __device float3 bsdf_westin_backscatter_eval_reflect(const ShaderData *sd, const
|
|||||||
float cosNI = dot(m_N, omega_in);
|
float cosNI = dot(m_N, omega_in);
|
||||||
if(cosNO > 0 && cosNI > 0) {
|
if(cosNO > 0 && cosNI > 0) {
|
||||||
float cosine = dot(I, omega_in);
|
float cosine = dot(I, omega_in);
|
||||||
*pdf = cosine > 0 ? (self->m_invroughness + 1) * powf(cosine, self->m_invroughness) : 0;
|
*pdf = cosine > 0 ? (m_invroughness + 1) * powf(cosine, m_invroughness) : 0;
|
||||||
*pdf *= 0.5f * M_1_PI_F;
|
*pdf *= 0.5f * M_1_PI_F;
|
||||||
return make_float3 (*pdf, *pdf, *pdf);
|
return make_float3 (*pdf, *pdf, *pdf);
|
||||||
}
|
}
|
||||||
@@ -89,7 +88,7 @@ __device float bsdf_westin_backscatter_albedo(const ShaderData *sd, const float3
|
|||||||
|
|
||||||
__device int bsdf_westin_backscatter_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
__device int bsdf_westin_backscatter_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfWestinBackscatterClosure *self = (const BsdfWestinBackscatterClosure*)sd->svm_closure_data;
|
float m_invroughness = sd->svm_closure_data0;
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
|
|
||||||
float cosNO = dot(m_N, sd->I);
|
float cosNO = dot(m_N, sd->I);
|
||||||
@@ -101,7 +100,7 @@ __device int bsdf_westin_backscatter_sample(const ShaderData *sd, float randu, f
|
|||||||
float3 T, B;
|
float3 T, B;
|
||||||
make_orthonormals (sd->I, &T, &B);
|
make_orthonormals (sd->I, &T, &B);
|
||||||
float phi = 2 * M_PI_F * randu;
|
float phi = 2 * M_PI_F * randu;
|
||||||
float cosTheta = powf(randv, 1 / (self->m_invroughness + 1));
|
float cosTheta = powf(randv, 1 / (m_invroughness + 1));
|
||||||
float sinTheta2 = 1 - cosTheta * cosTheta;
|
float sinTheta2 = 1 - cosTheta * cosTheta;
|
||||||
float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
|
float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
|
||||||
*omega_in = (cosf(phi) * sinTheta) * T +
|
*omega_in = (cosf(phi) * sinTheta) * T +
|
||||||
@@ -114,8 +113,8 @@ __device int bsdf_westin_backscatter_sample(const ShaderData *sd, float randu, f
|
|||||||
// make sure the direction we chose is still in the right hemisphere
|
// make sure the direction we chose is still in the right hemisphere
|
||||||
if(cosNI > 0)
|
if(cosNI > 0)
|
||||||
{
|
{
|
||||||
*pdf = 0.5f * M_1_PI_F * powf(cosTheta, self->m_invroughness);
|
*pdf = 0.5f * M_1_PI_F * powf(cosTheta, m_invroughness);
|
||||||
*pdf = (self->m_invroughness + 1) * (*pdf);
|
*pdf = (m_invroughness + 1) * (*pdf);
|
||||||
*eval = make_float3(*pdf, *pdf, *pdf);
|
*eval = make_float3(*pdf, *pdf, *pdf);
|
||||||
#ifdef __RAY_DIFFERENTIALS__
|
#ifdef __RAY_DIFFERENTIALS__
|
||||||
// Since there is some blur to this reflection, make the
|
// Since there is some blur to this reflection, make the
|
||||||
@@ -140,13 +139,9 @@ typedef struct BsdfWestinSheenClosure {
|
|||||||
|
|
||||||
__device void bsdf_westin_sheen_setup(ShaderData *sd, float3 N, float edginess)
|
__device void bsdf_westin_sheen_setup(ShaderData *sd, float3 N, float edginess)
|
||||||
{
|
{
|
||||||
BsdfWestinSheenClosure *self = (BsdfWestinSheenClosure*)sd->svm_closure_data;
|
|
||||||
|
|
||||||
//self->m_N = N;
|
|
||||||
self->m_edginess = edginess;
|
|
||||||
|
|
||||||
sd->svm_closure = CLOSURE_BSDF_WESTIN_SHEEN_ID;
|
sd->svm_closure = CLOSURE_BSDF_WESTIN_SHEEN_ID;
|
||||||
sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
|
sd->flag |= SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
|
||||||
|
sd->svm_closure_data0 = edginess;
|
||||||
}
|
}
|
||||||
|
|
||||||
__device void bsdf_westin_sheen_blur(ShaderData *sd, float roughness)
|
__device void bsdf_westin_sheen_blur(ShaderData *sd, float roughness)
|
||||||
@@ -155,7 +150,7 @@ __device void bsdf_westin_sheen_blur(ShaderData *sd, float roughness)
|
|||||||
|
|
||||||
__device float3 bsdf_westin_sheen_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
__device float3 bsdf_westin_sheen_eval_reflect(const ShaderData *sd, const float3 I, const float3 omega_in, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfWestinSheenClosure *self = (const BsdfWestinSheenClosure*)sd->svm_closure_data;
|
float m_edginess = sd->svm_closure_data0;
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
|
|
||||||
// pdf is implicitly 0 (no indirect sampling)
|
// pdf is implicitly 0 (no indirect sampling)
|
||||||
@@ -164,7 +159,7 @@ __device float3 bsdf_westin_sheen_eval_reflect(const ShaderData *sd, const float
|
|||||||
if(cosNO > 0 && cosNI > 0) {
|
if(cosNO > 0 && cosNI > 0) {
|
||||||
float sinNO2 = 1 - cosNO * cosNO;
|
float sinNO2 = 1 - cosNO * cosNO;
|
||||||
*pdf = cosNI * M_1_PI_F;
|
*pdf = cosNI * M_1_PI_F;
|
||||||
float westin = sinNO2 > 0 ? powf(sinNO2, 0.5f * self->m_edginess) * (*pdf) : 0;
|
float westin = sinNO2 > 0 ? powf(sinNO2, 0.5f * m_edginess) * (*pdf) : 0;
|
||||||
return make_float3 (westin, westin, westin);
|
return make_float3 (westin, westin, westin);
|
||||||
}
|
}
|
||||||
return make_float3 (0, 0, 0);
|
return make_float3 (0, 0, 0);
|
||||||
@@ -182,7 +177,7 @@ __device float bsdf_westin_sheen_albedo(const ShaderData *sd, const float3 I)
|
|||||||
|
|
||||||
__device int bsdf_westin_sheen_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
__device int bsdf_westin_sheen_sample(const ShaderData *sd, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
|
||||||
{
|
{
|
||||||
const BsdfWestinSheenClosure *self = (const BsdfWestinSheenClosure*)sd->svm_closure_data;
|
float m_edginess = sd->svm_closure_data0;
|
||||||
float3 m_N = sd->N;
|
float3 m_N = sd->N;
|
||||||
|
|
||||||
// we are viewing the surface from the right side - send a ray out with cosine
|
// we are viewing the surface from the right side - send a ray out with cosine
|
||||||
@@ -192,7 +187,7 @@ __device int bsdf_westin_sheen_sample(const ShaderData *sd, float randu, float r
|
|||||||
// TODO: account for sheen when sampling
|
// TODO: account for sheen when sampling
|
||||||
float cosNO = dot(m_N, sd->I);
|
float cosNO = dot(m_N, sd->I);
|
||||||
float sinNO2 = 1 - cosNO * cosNO;
|
float sinNO2 = 1 - cosNO * cosNO;
|
||||||
float westin = sinNO2 > 0 ? powf(sinNO2, 0.5f * self->m_edginess) * (*pdf) : 0;
|
float westin = sinNO2 > 0 ? powf(sinNO2, 0.5f * m_edginess) * (*pdf) : 0;
|
||||||
*eval = make_float3(westin, westin, westin);
|
*eval = make_float3(westin, westin, westin);
|
||||||
#ifdef __RAY_DIFFERENTIALS__
|
#ifdef __RAY_DIFFERENTIALS__
|
||||||
// TODO: find a better approximation for the diffuse bounce
|
// TODO: find a better approximation for the diffuse bounce
|
||||||
|
@@ -79,6 +79,8 @@ Session::~Session()
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(params.output_path != "") {
|
if(params.output_path != "") {
|
||||||
|
tonemap();
|
||||||
|
|
||||||
progress.set_status("Writing Image", params.output_path);
|
progress.set_status("Writing Image", params.output_path);
|
||||||
display->write(device, params.output_path);
|
display->write(device, params.output_path);
|
||||||
}
|
}
|
||||||
@@ -352,6 +354,7 @@ void Session::run_cpu()
|
|||||||
/* update status and timing */
|
/* update status and timing */
|
||||||
update_status_time();
|
update_status_time();
|
||||||
|
|
||||||
|
if(!params.background)
|
||||||
need_tonemap = true;
|
need_tonemap = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -19,6 +19,8 @@
|
|||||||
#include "util_cuda.h"
|
#include "util_cuda.h"
|
||||||
#include "util_debug.h"
|
#include "util_debug.h"
|
||||||
#include "util_dynlib.h"
|
#include "util_dynlib.h"
|
||||||
|
#include "util_path.h"
|
||||||
|
#include "util_string.h"
|
||||||
|
|
||||||
/* function defininitions */
|
/* function defininitions */
|
||||||
|
|
||||||
@@ -375,5 +377,17 @@ bool cuLibraryInit()
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
string cuCompilerPath()
|
||||||
|
{
|
||||||
|
/* todo: better nvcc detection */
|
||||||
|
#ifdef _WIN32
|
||||||
|
string nvcc = "C:/CUDA/bin/nvcc.exe";
|
||||||
|
#else
|
||||||
|
string nvcc = "/usr/local/cuda/bin/nvcc";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return (path_exists(nvcc))? nvcc: "";
|
||||||
|
}
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
|
||||||
|
@@ -21,6 +21,7 @@
|
|||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include "util_opengl.h"
|
#include "util_opengl.h"
|
||||||
|
#include "util_string.h"
|
||||||
|
|
||||||
CCL_NAMESPACE_BEGIN
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
@@ -29,6 +30,7 @@ CCL_NAMESPACE_BEGIN
|
|||||||
* matrixMulDynlinkJIT in the CUDA SDK. */
|
* matrixMulDynlinkJIT in the CUDA SDK. */
|
||||||
|
|
||||||
bool cuLibraryInit();
|
bool cuLibraryInit();
|
||||||
|
string cuCompilerPath();
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
|
||||||
|
@@ -75,13 +75,7 @@ extern "C" {
|
|||||||
#define CL_API_CALL
|
#define CL_API_CALL
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(__APPLE__)
|
|
||||||
#define CL_API_SUFFIX__VERSION_1_0 AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
|
|
||||||
#define CL_EXTENSION_WEAK_LINK __attribute__((weak_import))
|
|
||||||
#else
|
|
||||||
#define CL_API_SUFFIX__VERSION_1_0
|
#define CL_API_SUFFIX__VERSION_1_0
|
||||||
#define CL_EXTENSION_WEAK_LINK
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(_WIN32) && defined(_MSC_VER)
|
#if defined(_WIN32) && defined(_MSC_VER)
|
||||||
|
|
||||||
|
@@ -27,6 +27,7 @@ OIIO_NAMESPACE_USING
|
|||||||
#define BOOST_FILESYSTEM_VERSION 2
|
#define BOOST_FILESYSTEM_VERSION 2
|
||||||
|
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
|
#include <boost/algorithm/string.hpp>
|
||||||
|
|
||||||
CCL_NAMESPACE_BEGIN
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
@@ -60,6 +61,18 @@ string path_join(const string& dir, const string& file)
|
|||||||
return (boost::filesystem::path(dir) / boost::filesystem::path(file)).string();
|
return (boost::filesystem::path(dir) / boost::filesystem::path(file)).string();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
string path_escape(const string& path)
|
||||||
|
{
|
||||||
|
string result = path;
|
||||||
|
boost::replace_all(result, " ", "\\ ");
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool path_exists(const string& path)
|
||||||
|
{
|
||||||
|
return boost::filesystem::exists(path);
|
||||||
|
}
|
||||||
|
|
||||||
string path_files_md5_hash(const string& dir)
|
string path_files_md5_hash(const string& dir)
|
||||||
{
|
{
|
||||||
/* computes md5 hash of all files in the directory */
|
/* computes md5 hash of all files in the directory */
|
||||||
|
@@ -35,6 +35,8 @@ string path_filename(const string& path);
|
|||||||
string path_dirname(const string& path);
|
string path_dirname(const string& path);
|
||||||
string path_join(const string& dir, const string& file);
|
string path_join(const string& dir, const string& file);
|
||||||
|
|
||||||
|
string path_escape(const string& path);
|
||||||
|
bool path_exists(const string& path);
|
||||||
string path_files_md5_hash(const string& dir);
|
string path_files_md5_hash(const string& dir);
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
@@ -113,5 +113,10 @@ string system_cpu_brand_string()
|
|||||||
return "Unknown CPU";
|
return "Unknown CPU";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int system_cpu_bits()
|
||||||
|
{
|
||||||
|
return (sizeof(void*)*8);
|
||||||
|
}
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
|
||||||
|
@@ -25,6 +25,7 @@ CCL_NAMESPACE_BEGIN
|
|||||||
|
|
||||||
int system_cpu_thread_count();
|
int system_cpu_thread_count();
|
||||||
string system_cpu_brand_string();
|
string system_cpu_brand_string();
|
||||||
|
int system_cpu_bits();
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user