style cleanup
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@@ -106,7 +106,7 @@ public:
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/* modification state */
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bool MeshModified();
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void SetMeshModified(bool v){m_bMeshModified = v;}
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void SetMeshModified(bool v) { m_bMeshModified = v; }
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/* original blender mesh */
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Mesh* GetMesh() { return m_mesh; }
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