style cleanup
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@@ -208,11 +208,11 @@ void ImageRender::Render()
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frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
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m_camera->SetProjectionMatrix(projmat);
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} else if (m_camera->hasValidProjectionMatrix())
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{
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}
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else if (m_camera->hasValidProjectionMatrix()) {
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m_rasterizer->SetProjectionMatrix(m_camera->GetProjectionMatrix());
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} else
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{
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}
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else {
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float lens = m_camera->GetLens();
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float sensor_x = m_camera->GetSensorWidth();
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float sensor_y = m_camera->GetSensorHeight();
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@@ -241,8 +241,8 @@ void ImageRender::Render()
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projmat = m_rasterizer->GetOrthoMatrix(
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frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
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} else
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{
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}
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else {
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RAS_FramingManager::ComputeDefaultFrustum(
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nearfrust,
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farfrust,
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@@ -604,13 +604,12 @@ ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObj
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mirrorVerts.push_back(v1);
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mirrorVerts.push_back(v2);
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mirrorVerts.push_back(v3);
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if (polygon->VertexCount() == 4)
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{
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if (polygon->VertexCount() == 4) {
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v4 = polygon->GetVertex(3);
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mirrorVerts.push_back(v4);
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area = normal_quad_v3(normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ(), (float*)v4->getXYZ());
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} else
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{
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}
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else {
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area = normal_tri_v3(normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ());
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}
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area = fabs(area);
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