fixed "rather then" -> "rather than" typos all over the place

This commit is contained in:
M.G. Kishalmi
2011-05-28 13:11:24 +00:00
parent 844d6f0ac0
commit 9b5800bcd7
33 changed files with 41 additions and 41 deletions

View File

@@ -939,7 +939,7 @@ int CcdPhysicsEnvironment::createUniversalD6Constraint(
} else
{
// TODO: Implement single body case...
//No, we can use a fixed rigidbody in above code, rather then unnecessary duplation of code
//No, we can use a fixed rigidbody in above code, rather than unnecessary duplation of code
}
@@ -2271,7 +2271,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radi
cinfo.m_collisionShape = new btSphereShape(radius); // memory leak! The shape is not deleted by Bullet and we cannot add it to the KX_Scene.m_shapes list
cinfo.m_MotionState = 0;
cinfo.m_physicsEnv = this;
// declare this object as Dyamic rather then static!!
// declare this object as Dyamic rather than static!!
// The reason as it is designed to detect all type of object, including static object
// It would cause static-static message to be printed on the console otherwise
cinfo.m_collisionFlags |= btCollisionObject::CF_NO_CONTACT_RESPONSE | btCollisionObject::CF_STATIC_OBJECT;